Originally Posted by cormanthor
Is scaling to 0 more efficient than alpha to 0? Probably about equivalent, but I was just curious if anyone knew.
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Scaling to zero is faster
in theory since even entirely transparent textures still increase draw times proportional to their areas in WoW. In practice though, the difference is too small to notice.
Originally Posted by p3lim
You can't scale to 0.
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The blob ring scalar values can range from 0 to 255.