Originally Posted by p3lim
What I do:
Lua Code:
SetCVar('useuiscale', 1) SetCVar('uiscale', 1) local _, height = GetPhysicalScreenSize() UIParent:SetScale(768 / height)
Then if you feel like something is too small to read (like the default windows), you scale them up one-by-one, maybe something like this:
Lua Code:
for _, frame in next, { 'CharacterFrame', 'TradeFrame', -- etc } do _G[frame]:SetScale(1.5) end
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I know this is a bump but i would like to know how to make this work even after a reload. As soon as i reload the game the settings goes back to default.