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01-01-14, 03:16 PM   #8
pelf
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Originally Posted by Resike View Post
I tought you meant for the bytecode changes, but how would a repo exactly show the visual changes?
From what I remember, it basically used a technique that would show a new image that looked a bit like a "heat map" of where the changes were and by how much they differed from the old version. So, a recolor would be "cooler" than if they, say, moved items to completely different coordinates in a texture. I'd imagine that heat map would then be presented as a partially transparent overlay where the underlying image could easily be toggled back and forth.
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