Considering that I override almost everything oUF does on health/power updates, I'd argue in favor of not removing the overrides, if for no reason other than to save CPU cycles by not doing everything twice.
I've also used an override on the threat update function to color my frame's border instead of setting a texture color... with the small hack of creating a table with empty functions to mimic a texture object so oUF doesn't complain when it tries to :SetVertexColor on it.
As for the rest, I'm assuming you meant <element>:PostUpdate? If so, that sounds reasonable.
Does anyone generates a frame though oUF and not want to simultaneously hide the corresponding Blizzard frame? o_O
Finally, I'd be happy to help write documentation once things are further along.
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