Thanks Torhal. So more or less then I need to define the saved variable like this
Code:
TXPTexture = TXPTexture or {}
but how am I passing the texture that is set via slash command to this so it gets saved? When I was trying it before I had tried
Code:
TXPTexture = TribalExperienceBar:SetStatusBarTexture("..")
and didn't have any luck. I'm not sure why this is getting me so lost. The Locked/Hidden saved variables were pretty easy.