Also similar issue with my bindings code. It causes taint. Is there any way around this? the L infront of the "blahblah" portion is for translation. More or less I need to know if there is a way to do this that does not involve dumping it in the global space.
The LUA portion looks like this
Lua Code:
BINDING_HEADER_GRIMUI = "----- GrimUI -----"
BINDING_HEADER_WORLD_TARGET = L["World Target / Flares"]
BINDING_HEADER_AUDIO_BINDING = L["Sound"]
BINDING_NAME_AUDIO_BINDING_TEMPMUTE = L["Temporary Mute"]
BINDING_NAME_AUDIO_BINDING_TOGGLEMUTE = L["Toggle Mute"]
_G["BINDING_NAME_CLICK GUI_BlueFlare:LeftButton"] = L["Blue Flare"]
_G["BINDING_NAME_CLICK GUI_GreenFlare:LeftButton"] = L["Green Flare"]
_G["BINDING_NAME_CLICK GUI_PurpleFlare:LeftButton"] = L["Purple Flare"]
_G["BINDING_NAME_CLICK GUI_RedFlare:LeftButton"] = L["Red Flare"]
_G["BINDING_NAME_CLICK GUI_YellowFlare:LeftButton"] = L["Yellow Flare"]
BINDING_NAME_CLEAR_WORLD_TARGETS = L["Clear all World Targets"]