Thanks so much (again)! :-)
So it comes down to
SetTexCoord() once more.
Can I ask a general question regarding this?
If I have a texture file
e.g. Interface/FrameGeneral/UIFrameMetal:
How would I go about to find the correct
SetTexCoord() arguments for, say, the texture with the two topright buttom slots?
In this particular case I know that there is the Atlas name
UI-Frame-Metal-CornerTopRightDouble, which I found out using
Texture Atlas Viewer.
But for any texture in general, how do you find out your desired
SetTexCoord() arguments?
Is there a tool for this as well?