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08-05-21, 01:28 AM   #6
SDPhantom
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I don't think it's going to work purely from texture replacements, you're going to have to run some Lua code.
You'll need to run PortraitFrameMixin:SetPortraitTextureRaw() for every frame that calls PortraitFrameMixin:SetPortraitToAsset(). and pass it the same texture path.
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