FrameLocks.lua and target taint
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09-28-12, 12:26 AM
A Molten Giant
Join Date: Sep 2006
hmm well im not so sure anymore that the targetframe is the initial taint culprit anymore but on the target frame note.. Yes i had thought about dumping the events before and you may have noticed my note to myself in the code that i made months ago to come back and hide the target frame the way you posted but i have two things that rely on the original target frame still functioning... at least to some degree. The target castbar and buffs
i suppose my hope at this point should be that i can leave the events necessary for those to function right intact and ditch the event thats causing it to try to hide/show the original? maybe a simple unregister of the petbattle start and finish events on the target frame? hmm but is the target frame even looking for such events? It did not look like it when i was going through it earlier.
"Are we there yet?"
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