FrameLocks.lua and target taint
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09-28-12, 06:13 PM
A Molten Giant
Join Date: Sep 2006
Well... everything is redone on the target frame in grimui. Buffs are separated between what you cast and what other friendly units cast and separated again between buffs and debuffs. So on the GrimUI target frame the buffs appear either to the right or left of the center of the top of the frame and buffs/debuffs you cast appear higher and slightly larger on the screen. Then there is the 3d model... and all the art work... and all that jazz.
In order for the buff stuff to work right i had to use some of the current blizz functions and it requires the original targetframes events to still be intact. Because all i really did was rearrange blizzards own buff icons and then position them where they needed to be for my target frame. I did the same thing with the enemy cast bar.
Also GrimUI gives the option to run both my window and the original window and allows the user to switch back and forth at will(out of combat of course... the options dont work at all in combat that would be silly).
"Are we there yet?"
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