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04-13-19, 04:09 PM   #3
SDPhantom
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Originally Posted by Fizzlemizz View Post
You need to change the portrait when your target changes (and you had one fp.xxx in your ft.xxx section)
You could achieve the same result just by having the target frame register for PLAYER_TARGET_CHANGED in addition to UNIT_PORTRAIT_UPDATE. The script should still be able to handle the event as-is. No need to change the player frame.
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