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05-07-11, 05:30 PM   #7
kurngar
A Murloc Raider
Join Date: Dec 2009
Posts: 6
multistamp is 1x
dx9
Nvidia 9400 GT

Same as the other user unable to attach, so i just copied it

5/7 10:33:05.184 CGxDevice:3d9AdapterID(): RET: 1, VID: 10de, DID: 641, DVER: 80011.c1b95
5/7 10:33:05.184 CGxDevice:3d11AdapterInfer(): D3D11 - RET: 1, DID: 3
5/7 10:33:05.184 ConsoleDetectDetectHardware():
5/7 10:33:05.184 cpuIdx: 1
5/7 10:33:05.184 videoID: 693
5/7 10:33:05.184 soundIdx: 0
5/7 10:33:05.184 memIdx: 0
5/7 10:33:05.272 ConsoleDeviceInitialize(): hwDetect = 0, hwChanged = 0
5/7 10:33:05.280 CGxDeviceD3d:eviceSetFormat():
5/7 10:33:05.280 Format 1680 x 1050 @ 60 Fullscreen, ArgbX888, Ds24X, multisample 1
5/7 10:33:05.289 Detected NvAPI and checking if it's valid...
5/7 10:33:05.289 Detected 1 Nvidia Physical GPU(s)
5/7 10:33:05.289 Using D3D adapter 0
5/7 10:33:05.289 Adapter Identifier DeviceName: \\.\DISPLAY1
5/7 10:33:05.289 Nvidia associated display handle GPUs detected
5/7 10:33:05.289 Display driven by 1 Nvidia GPU(s)
5/7 10:33:05.524 Shader Model: 3_0
5/7 10:33:05.524 Vertex: vs_3_0
5/7 10:33:05.524 Pixel: ps_3_0
5/7 10:33:05.524 Caps:
5/7 10:33:05.524 numTmus: 8
5/7 10:33:05.524 texFilterAnisotropic: 1, 16
5/7 10:33:05.524 rttFormat: 1, 1
5/7 10:33:05.524 vertexShaderConstants: 256
5/7 10:33:05.524 numStreams: 16
5/7 10:33:05.524 stereoAvailable: 0
5/7 10:33:05.524 Format Support:
5/7 10:33:05.524 Argb8888: pixel rtt
5/7 10:33:05.524 Argb4444: pixel
5/7 10:33:05.524 Argb1555: pixel
5/7 10:33:05.524 Rgb565: pixel rtt
5/7 10:33:05.524 Uv88: pixel
5/7 10:33:05.524 Dxt1: pixel
5/7 10:33:05.524 Dxt3: pixel
5/7 10:33:05.524 Dxt5: pixel
5/7 10:33:05.524 R16_UNORM: pixel rtt
5/7 10:33:05.524 Gr1616F: vertex pixel rtt
5/7 10:33:05.524 Abgr16161616F: vertex pixel rtt
5/7 10:33:05.524 R32F: vertex pixel rtt
5/7 10:33:05.524 Abgr32323232F: vertex pixel rtt
5/7 10:33:05.524 NULL: pixel rtt
5/7 10:33:05.524 D24X8: pixel rtt pcf
5/7 10:33:05.524 D16: pixel rtt
5/7 10:33:05.524 INTZ: pixel rtt
5/7 10:33:05.524 Shader Profile Support:
5/7 10:33:05.524 vs_ff
5/7 10:33:05.524 ps_ff
5/7 10:33:05.524 vs_1_1
5/7 10:33:05.524 vs_2_0
5/7 10:33:05.524 vs_3_0
5/7 10:33:05.524 ps_1_1
5/7 10:33:05.524 ps_1_4
5/7 10:33:05.524 ps_2_0
5/7 10:33:05.524 ps_3_0
5/7 10:33:05.524 Texture Target Support:
5/7 10:33:05.524 GxTex_2d - true
5/7 10:33:05.524 GxTex_CubeMap - true
5/7 10:33:05.524 GxTex_Rectangle - false
5/7 10:33:05.524 GxTex_NonPow2 - true
5/7 10:33:05.524 GxTex_Volume - true
5/7 10:33:05.524 NPTNoDependentReads - false
5/7 10:33:05.524 NVAPI: 1
5/7 10:33:05.524 ISceneBegin: Retrieving NvAPI depth surface handle (0741AB80, status == 0)!

5/7 10:33:05.524 CGxDevice:3d9AdapterID(): RET: 1, VID: 10de, DID: 641, DVER: 80011.c1b95
5/7 10:33:16.730 Preparing to create sample-able depth buffer texture:
5/7 10:33:16.730 DepthCache is supported!
5/7 10:33:16.730 Format: INTZ
5/7 10:33:16.730 FormatResolve: Unknown
5/7 10:33:16.742 CGxDevice:3d9AdapterID(): RET: 1, VID: 10de, DID: 641, DVER: 80011.c1b95
5/7 10:33:52.226 GxAdapterFormats():
5/7 10:33:52.226 0: cf = 0, df = 4, ms = 1
5/7 10:33:52.226 1: cf = 0, df = 4, ms = 2
5/7 10:33:52.226 2: cf = 0, df = 4, ms = 4
5/7 10:33:52.226 3: cf = 0, df = 4, ms = 8
5/7 10:33:52.226 4: cf = 0, df = 5, ms = 1
5/7 10:33:52.226 5: cf = 0, df = 5, ms = 2
5/7 10:33:52.226 6: cf = 0, df = 5, ms = 4
5/7 10:33:52.226 7: cf = 0, df = 5, ms = 8
5/7 10:33:52.226 8: cf = 0, df = 6, ms = 1
5/7 10:33:52.226 9: cf = 0, df = 6, ms = 2
5/7 10:33:52.226 10: cf = 0, df = 6, ms = 4
5/7 10:33:52.226 11: cf = 0, df = 6, ms = 8
5/7 10:33:52.226 12: cf = 1, df = 4, ms = 1
5/7 10:33:52.226 13: cf = 1, df = 4, ms = 2
5/7 10:33:52.226 14: cf = 1, df = 4, ms = 4
5/7 10:33:52.226 15: cf = 1, df = 4, ms = 8
5/7 10:33:52.226 16: cf = 1, df = 5, ms = 1
5/7 10:33:52.226 17: cf = 1, df = 5, ms = 2
5/7 10:33:52.226 18: cf = 1, df = 5, ms = 4
5/7 10:33:52.226 19: cf = 1, df = 5, ms = 8
5/7 10:33:52.226 20: cf = 1, df = 6, ms = 1
5/7 10:33:52.226 21: cf = 1, df = 6, ms = 2
5/7 10:33:52.226 22: cf = 1, df = 6, ms = 4
5/7 10:33:52.226 23: cf = 1, df = 6, ms = 8
5/7 11:30:36.430 ISceneBegin: Retrieving NvAPI depth surface handle (32F01840, status == 0)!

5/7 11:30:36.601 Preparing to create sample-able depth buffer texture:
5/7 11:30:36.601 DepthCache is supported!
5/7 11:30:36.601 Format: INTZ
5/7 11:30:36.601 FormatResolve: Unknown
5/7 12:53:30.744 ISceneBegin: Retrieving NvAPI depth surface handle (43B43A40, status == 0)!

5/7 12:53:31.063 Preparing to create sample-able depth buffer texture:
5/7 12:53:31.063 DepthCache is supported!
5/7 12:53:31.063 Format: INTZ
5/7 12:53:31.063 FormatResolve: Unknown
5/7 12:54:33.594 ISceneBegin: Retrieving NvAPI depth surface handle (43B41E00, status == 0)!

5/7 12:54:33.841 Preparing to create sample-able depth buffer texture:
5/7 12:54:33.841 DepthCache is supported!
5/7 12:54:33.841 Format: INTZ
5/7 12:54:33.841 FormatResolve: Unknown
5/7 13:04:09.645 ISceneBegin: Retrieving NvAPI depth surface handle (43B4A800, status == 0)!

5/7 13:04:09.807 Preparing to create sample-able depth buffer texture:
5/7 13:04:09.807 DepthCache is supported!
5/7 13:04:09.807 Format: INTZ
5/7 13:04:09.807 FormatResolve: Unknown
5/7 13:19:51.574 ISceneBegin: Retrieving NvAPI depth surface handle (43B49080, status == 0)!

5/7 13:19:51.841 Preparing to create sample-able depth buffer texture:
5/7 13:19:51.841 DepthCache is supported!
5/7 13:19:51.841 Format: INTZ
5/7 13:19:51.841 FormatResolve: Unknown
5/7 13:23:40.408 ISceneBegin: Retrieving NvAPI depth surface handle (43B0D740, status == 0)!

5/7 13:23:40.512 Preparing to create sample-able depth buffer texture:
5/7 13:23:40.512 DepthCache is supported!
5/7 13:23:40.512 Format: INTZ
5/7 13:23:40.512 FormatResolve: Unknown
5/7 13:25:31.653 ISceneBegin: Retrieving NvAPI depth surface handle (43B2E780, status == 0)!

5/7 13:25:31.782 Preparing to create sample-able depth buffer texture:
5/7 13:25:31.782 DepthCache is supported!
5/7 13:25:31.782 Format: INTZ
5/7 13:25:31.782 FormatResolve: Unknown
5/7 14:29:46.265 ISceneBegin: Retrieving NvAPI depth surface handle (3360EE80, status == 0)!

5/7 14:30:10.631 Preparing to create sample-able depth buffer texture:
5/7 14:30:10.631 DepthCache is supported!
5/7 14:30:10.631 Format: INTZ
5/7 14:30:10.631 FormatResolve: Unknown
5/7 14:36:43.336 ISceneBegin: Retrieving NvAPI depth surface handle (3663B900, status == 0)!

5/7 14:36:43.525 Preparing to create sample-able depth buffer texture:
5/7 14:36:43.525 DepthCache is supported!
5/7 14:36:43.525 Format: INTZ
5/7 14:36:43.525 FormatResolve: Unknown
5/7 14:52:07.785 ISceneBegin: Retrieving NvAPI depth surface handle (3384D980, status == 0)!

5/7 14:52:07.974 Preparing to create sample-able depth buffer texture:
5/7 14:52:07.974 DepthCache is supported!
5/7 14:52:07.974 Format: INTZ
5/7 14:52:07.974 FormatResolve: Unknown