Originally Posted by Vrul
You are referencing arg1 when it should be spellID and you are checking the wrong events. Give this a shot:
Lua Code:
local SPELL_ID = 24275 -- Hammer of Wrath local frame = CreateFrame("Frame") frame:SetScript("OnEvent", function(self, event, spellID) if event == "SPELL_ACTIVATION_OVERLAY_GLOW_SHOW" then if spellID == SPELL_ID then print("Hello, WoW!") end elseif event == "SPELL_ACTIVATION_OVERLAY_GLOW_HIDE" then if spellID == SPELL_ID then print("Bye") end end end) frame:RegisterEvent("SPELL_ACTIVATION_OVERLAY_GLOW_SHOW") frame:RegisterEvent("SPELL_ACTIVATION_OVERLAY_GLOW_HIDE")
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Seems to do the trick! Thank you ^^ Now just need to figure out how to make a texture appear but I'll try that on my own first ^^