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01-07-15, 08:47 AM
A Chromatic Dragonspawn
Join Date: Oct 2014
What I don't get is: why did they compress the item db? The whole stuff is downloaded as a zip anyway - and it gets uncompressed in memory on loading, so there's really no advantage to it - or is there?
Also, I'd probably want to verify if we can utilize external data, like that of AtlasLoot enhanced - also, from what I see, with all those APIs to get informations about items from within the game, we don't really need the names of the items, rather their ids and their origins - we can get name, stats etc. through GetItemInfo(itemId) and GetItemStats(itemLink, [statTable]).
Last edited by atl77 : 01-07-15 at
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