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09-13-14, 06:02 PM   #18
Duugu
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As far as I read their really 'helpful' description those atlases are a bit like sprites.

someTexture:SetAtlas() renders the atlas-texture (or a part of it - depending on the TexCoords of the atlas) onto a existing 'standard'-texture object without the need to create an additional texture object for it.

Not sure if this is correct, though. Just a theory.