Originally Posted by Rainrider
You pass the size to the oUF-initialConfigFunction attribute when you define the header. Something like
Code:
local header = SpawnHeader("PartyHeader", nil, "party",
"showParty", true,
"oUF-initialConfigFunction", format("self:SetSize(%d, %d)", cfg.headerWidth, cfg.headerHeight)
)
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Thanks. But that does not effect the unit buttons already spawned.