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12-08-22, 04:53 AM   #6
watchout
A Fallenroot Satyr
Join Date: Mar 2008
Posts: 20
Thanks for the attempt, but I need to rotate around an origin that is not on the edge of the texture (could just use "RIGHT" otherwise), I only used a point on the edge of the rectangle because that makes it easier to verify whether the rotation is correct.

I've in the meantime not been able to find an object with dimensions so that there is no wobble, but I'm fairly sure it has to somwhow correspond to the viewport or UIParent, maybe there are also just precision issues due to all the scaling going on.

I've decided to switch to using a mask texture, which is an option in my case and hopefully won't even require the use of any animations, as using animations was a workaround in the first place.
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