Thread: PvP Icon
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09-15-09, 11:26 AM   #4
Icerat
A Fallenroot Satyr
Join Date: Sep 2006
Posts: 28
Hi Guys many many thanks for the reply's.

I tried the suggestions but what I'm after is something like the indicators in grid, a clean simple red square.

I even tried:
Code:
 if (unit == "player" or unit == "target") then
	self.PvP = self.Health:CreateTexture(nil, "OVERLAY")
	self.PvP:SetTexture("Interface\AddOns\oUF_Harpz\media\\white16x16.tga")
	self.PvP:SetVertexColor(1,0,0)
	self.PvP:SetHeight(18)
	self.PvP:SetWidth(18)
	self.PvP:SetPoint("BOTTOMLEFT", -13, -13)
end
after copying the white16x16.tga from oUF_Rabbit http://wow.curse.com/downloads/wow-a...uf_rabbit.aspx and setting up a media dir and putting white16x16.tga in it.

What am i doing wrong?

The aim is to have a small green square top right of the frame showing when in resting state and to the left of that a red square to indicate pvp.

What i have at moment is a square like pvp icon, not very clean.





I look forward to any help given and thanks in advance

Last edited by Icerat : 09-15-09 at 12:11 PM.
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