While we are talking about the pvp icon... I tried to use a different texture than blizzard does for the horde and alliance PvP icon texture, some time ago. I couldn't make it to use the new texture, via
Code:
self.PvP:SetTexture(mytexture)
because it always took the default textures. Seems like the code in elements\pvp.lua was always "preferred" over the one from the layout. Do I have to do it in a whole different way or is this something oUF should handle?