Thread: RealUI beta
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08-30-14, 12:49 PM   #41
Evabi
A Fallenroot Satyr
Join Date: Mar 2013
Posts: 28
A lot of really good points have been made here. I can definitely see both sides of the argument, but combo points have also spent the past 10 years being attached to the target instead of the player. (Mechanics-wise)

Seeing as how the way combo points behave is changing, I would argue for a change to how they are displayed on this custom UI.

A good middle ground might be to have a setting allowing the player to pick which side to put them on.

Last edited by Evabi : 08-30-14 at 01:05 PM.