I don't understand how could I apply
alpha to a
texture/background using this new syntax:
Code:
f.Backdrop = _G[name.."Backdrop"] or CreateFrame("Frame", name.."Backdrop", f, "BackdropTemplate")
f.Backdrop:SetAllPoints()
f.Backdrop.backdropInfo = {
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background-Dark",
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true,
tileSize = 32,
edgeSize = 32,
insets = { left = 11, right = 12, top = 12, bottom = 9, },
}
f.Backdrop:ApplyBackdrop()
Thank you.