looking at the code, this seems to be caused by a change in RDX\Designs\Texts\InfoText.lua, Line 461:
Code:
--VFLT.AdaptiveSchedule("artf_]] .. objname .. [[", ]] .. otherText[desc.ty].interval .. [[, artf_]] .. objname .. [[);
this line was enabled in the older versions, and from what i understand this creates the repaint schedule for TextInfo objects that are registered with repaintType="interval" - in the destroy code you still have the VFLT.AdaptiveUnschedule enabled.
i reenabled the AdaptiveSchedule in the create code and now it refreshes the text as it should again.