Originally Posted by Rythal
I actually have this fixed locally. I've just been trying to find the cause of the disconnect errors so my local version is a mess right now as I try different things.
If someone wants to push it ahead of time, the fix is in NxMap.lua
Around line 4065 change
if winfo.Garrison then
to:
if winfo.Garrison and not isMicro then
As I don't have a mine I haven't tested it, but based on file paths inside the wow data files it should work.
-- Edit: Bah and i'm still in the github mindset, pushing it won't fix it for the live release :/
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The line is 4062 and changing it doesn't fix the L2 & L3 mine maps (still green and misaligned).
Also I believe the function should be changed to use
garrisonsmvalliance as base (no garrison build) and add
_tierX depending on the level of the garrison. Take a look at:
http://www.wowinterface.com/forums/s...0&postcount=10
Will probably need the rest of the garrison zones added to the NxMapData.lua file.
Also I have a suggestion for a fix:
Code:
[1009] = {
Scale = 1.375,
X = 725,
Y = -781.6666015625,
+ Explored = true,
+ City = true,
Overlay = "ashranalliancefactionhub",
},
Code:
[1011] = {
Scale = 1.6,
X = 717.916796875,
Y = -1108.333203125,
+ Explored = true,
+ City = true,
Overlay = "ashranhordefactionhub",
},
Otherwise they are underneath the Ashran map and marked as unexplored.
BTW An explanation what exactly is the function of
MapBaseName &
Overlay would be nice, if possible some documentation in the file for the rest of the options as well.