Hi, I'm having some issues with RealUI and EPGP Lootmaster working together.
Currently, I am the masterlooter for my guild, using EPGP. I recently switched to using RealUI, and am loving it so far, but I am having one issue which I will try my best to describe.
When assigning loot via the EPGP window, I am able to hand out loot, but the function that allows EPGP to modify the officer note for GP values seems to break when using RealUI. Bugger give me the following error:
Code:
3x ...nterface\epgp_lootmaster_ml\lootmaster_ml.lua:2242: Usage: GetLootSlotInfo(slot)
[C]:: in function 'GetLootSlotInfo'
...nterface\epgp_lootmaster_ml\lootmaster_ml.lua:2242: in function '?'
...nit\libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...nit\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]:: ?
[string "safecall Dispatcher[1]"]:13: in function '?'
...nit\libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function 'Fire'
...\DataStore\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <...\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
When I disable RealUI, it works fine, so I can only assume that something is happening in the interaction between the two. I have disabled the Loot skinning section in RealUI in hopes that it was something there causing the issue, but no luck on that.
So, to recap:
EPGP can be used to distribute loot fine, but whatever EPGP does to modify officer notes and send a chat message based on those modifications is failing with RealUI enabled.
Sorry, it's proabably a poor explaination, but it's the best I can do. Any help is appreciated, I am enjoying RealUI and don't want to have to switch