http://www.wowinterface.com/download...reatMeter.html
Kinda late to the WotLK party, but it's been tricky finding the time to get this done (well, tricky to find the time to code AND raid.
)
I've stuck with the Ace3 basis, as I there's quite a lot of configuration options and I didn't want to spend forever on that and profile switching. One of the key things I wanted to do though was not needlessly use every Ace library that could possible apply.
So, the bar itself is coded from standard createframe stuff.
One of the biggest challenges I faced was an odd one - vertical statusbar textures.
I love healbot texture on my bars, so wanted it on this, but it looked damned ugly and statusbar frames don't seem to support rotation of the texture ingame, so .... I loaded up GIMP and manually rotated a bunch of textures in Sharedmedia and included them with this distribution.
I actually register them with libSharedMedia under statusbar_v and going to see if the author of SharedMedia will consider adding this into the library as a full change for all statusbar textures.
Uh yeah, anyways, the mod.
The main question most people ask is, "Why the f*** do we want another threat meter? We got Omen!"
Well, Omen is awesome, I'll give it that. I continue to use it myself, for watching raid status.
However, something I see confusing so many people is an understanding of threat mechanics. The whole 110% for melee, 130% for ranged etc.
So, SimpleThreatMeter uses the built in Blizzard percentage threat to pull aggro and I've found it works remarkably effectively, giving me in effect a nice chunky bar on screen where 100% is the point where I pull aggro.
Also, because it's just a single bar, rather than a more complex readout with multiple bars, I find it pretty easy to keep an eye on it without needing to take my eye off the action.
So, let me know your thoughts and suggestions for improvement please!