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07-07-16, 04:55 PM | #1 |
BETA Problem!!!
Well, I just got access to the Legion BETA (go figure - it's on the PTR now) and the first addon I installed was Carbonite. AND ... I got errors. Didn't know where else to post them, so....
Lua Code:
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Ahhhh, the vagueries of the aging mind. Wait.... What was I saying? Carbonite <----- GitHub main module (Maps ONLY) download link. The other modules are also available on GitHub. Carbonite-CLASSIC<----- GitHub link to Carbonite Classic. Thanks to ircdirk for this! |
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07-07-16, 06:50 PM | #2 | |
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07-08-16, 02:51 AM | #3 | |
Github doesnt have free private repositiories, but we can make it on BitBucket, then if release version is done we can export it to GitHub. |
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07-08-16, 05:51 AM | #4 | |
There is a private repository on bitbucket now. Same repo as was on github. Last edited by Rythal : 07-08-16 at 06:05 AM. |
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07-13-16, 10:39 AM | #5 | |
My questions are whether you or someone you assign among your 5 trusted contributors will continue to monitor the Github version for pull requests and issues, and will pull requests on the Github version still be considered for inclusion in the final release?
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I am not an addon author. I contribute when I can, answer questions when I am able, and post issues or ask questions now and then. Last edited by JWMcQuire : 07-13-16 at 01:11 PM. |
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07-13-16, 11:30 AM | #6 | |
If I am correct in the past Rythal would work on the code until he got to a point that he felt a release was merited. Until he released it to git, nobody knew what part was to be changed or how. With the private repo he may start posting the work in progress so the others would see what he was doing and either help or work on other areas as not to replicate the save action.
Also with 6 coordinated people the work could go much faster than one person coding and testing. Once the Bitbucket is stable is should be ported to Git then Release on Curse/Wowinterface. Thrumbar
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07-07-16, 07:42 PM | #7 |
I was trying to use Carbonite, Carbonite.Items, Carbonite.Notes, Carbonite.Quests and Carbonite.Warehouse. Only because that is what I use on Live, and am used to them.
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Ahhhh, the vagueries of the aging mind. Wait.... What was I saying? Carbonite <----- GitHub main module (Maps ONLY) download link. The other modules are also available on GitHub. Carbonite-CLASSIC<----- GitHub link to Carbonite Classic. Thanks to ircdirk for this! |
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07-09-16, 09:34 AM | #8 |
I would be interested in testing as well since I finally got access. With the current Github version I get the following errors:
1x Carbonite.Quests\NxQuest.lua:2715: hooksecurefunc(): SetTradeSkillItem is not a function [C]: in function `hooksecurefunc' Carbonite.Quests\NxQuest.lua:2715: in function `Init' Carbonite.Quests\NxQuest.lua:2060: in function `func' Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:55: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48> Locals: and 10x Carbonite.Quests\NxQuest.lua:9025: bad argument #3 to 'format' (string expected, got nil) [C]: in function `format' Carbonite.Quests\NxQuest.lua:9025: in function `UpdateList' Carbonite.Quests\NxQuest.lua:8623: in function `func' Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:55: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48> Locals: (*temporary) = "%s%s%s" (*temporary) = "|cffffd100100 " (*temporary) = nil (*temporary) = "City Under Siege" (*temporary) = "string expected, got nil" I am using the Maps portion, as well as Info, Items, Notes, Quest, Social/Punks. |
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07-09-16, 09:54 AM | #9 |
Currently, in the Quest window, the dot shows up (red/unknown) with no quest title. Objects used for quest DO show up, but randomly disappear, even out of combat. The map DOES dhow up, but does not seem current. I am in Dalaran, but shows I am in Kharazan (before quest that moves it) and then in the middle of the ocean after quest moves it to broken isles.
Also getting these errors: 40x Carbonite\NxUI.lua:5866: attempt to call global 'CooldownFrame_SetTimer' (a nil value) Carbonite\NxUI.lua:5866: in function `Update' Carbonite\NxUI.lua:5411: in function `SetSize' Carbonite\NxUI.lua:1905: in function `Adjust' Carbonite\NxUI.lua:3130: in function <Carbonite\NxUI.lua:3082> Locals: self = <table> { SelFrm = <unnamed> { } LineHPad = 0 MinW = 124 Vis = 1 HdrH = 0 Data = <table> { } FrmData = <table> { } ButData = <table> { } 1x Carbonite\NxMap.lua:3878: attempt to index field '?' (a nil value) Carbonite\NxMap.lua:3878: in function <Carbonite\NxMap.lua:3763> Locals: this = <unnamed> { 0 = <userdata> NxMap = <table> { } texture = <unnamed> { } } elapsed = 0.93300002813339 Nx = <table> { GetDataToolBar = <function> defined @Carbonite\Carbonite.lua:1701 modules = <table> { } CancelTimer = <function> defined @Ace3\AceTimer-3.0\AceTimer-3.0.lua:145 Quest = <table> { } OnUnit_spellcast_sent = <function> defined @Carbonite\Carbonite.lua:1071 VERSIONFAV = 0.15 and 5x Carbonite.Social\NxSocial.lua:1779: attempt to index local 'punk' (a nil value) Carbonite.Social\NxSocial.lua:1779: in function `AddLocalPunk' Carbonite.Social\NxSocial.lua:2705: in function `?' ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:145: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:145> [string "safecall Dispatcher[17]"]:4: in function <[string "safecall Dispatcher[17]"]:4> [C]: ? [string "safecall Dispatcher[17]"]:13: in function `?' ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:90: in function `Fire' Ace3\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119> Locals: nil Last edited by WeaveDiva : 07-09-16 at 12:58 PM. |
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07-13-16, 10:22 AM | #10 | |
Also, what other addons do you run with Carbonite? That said, I only have access to PTR which is only the Pre-patch and Carbonite throws up multiple errors on load. I assumed that is mainly because the PTR pre-patch isn't the "complete" game and missing elements that Carbonite needs to function. Also even on Github, none of the work Rythal has done so far while working on Carbonite for Legion is available for us to test even in PTR. So I we will have to wait until Rythal who is the only one in beta working on Carbonite at the moment is ready to make it available to us for testing before seeing if these errors will persist in the Carbonite for Legion.
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I am not an addon author. I contribute when I can, answer questions when I am able, and post issues or ask questions now and then. |
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07-13-16, 12:45 PM | #11 | |
I am running the following addons: buggrabber/bugsack, curse profiler, GTFO, high value, Lib: ace3, lib: sharedmedia-3.0, moncai's equipment compare, open all bags, postal, sheepdog, skada, titan panel, dbm, vuhdo. I sometimes also use decursive and mrcurrency. Last edited by WeaveDiva : 07-13-16 at 12:49 PM. |
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07-13-16, 01:06 PM | #12 |
Sorry. You stated you use the current Github version, it just went over my head for some reason and I missed that. My bad.
I'll have to load Carbonite into PTR again and see if any of the errors I get match yours. I won't be surprised if I do. Anyway, thanks for replying and grats for getting into beta. Rythal can use any help available I'm sure.
__________________
I am not an addon author. I contribute when I can, answer questions when I am able, and post issues or ask questions now and then. |
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07-13-16, 07:34 PM | #13 |
I didn't realize it would only allow 5 people... that really does defeat the purpose of having people test it. Why's it gotta be so hard to have something private that people I know will test, can test... and people who want to rip it off and charge money for "Working Brazillian Legion Carbonite!" , can't get it lol
Which is a shame, I haven't updated anything this week (blame Pokemon Go) but the 2 bugs jeffy was having "should" be fixed.. it was caused because the option was enabled that is gone.. first thing I did when moving to legion was tear out all the workaround hacks done to make it work with astrolab since that obsolete library is good and dead, and the new HBD replacement addons are using doesn't cause problems or need them. So the error was coming up when it got enabled since the code itself was all gone. Last edited by Rythal : 07-13-16 at 07:39 PM. |
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07-13-16, 11:12 PM | #14 | |
Re: Your post regarding the new Dev version on Github: As far as reviving the Dev version with your Legion edits, I think that will be a good thing for those of us wanting to help even with pre-legion edits you may not be willing to add to the Master version yet. Anyway, I hope you don't mind, but when I closed my pull request to Master regarding the min/max button so I could resubmit to the new Dev, it showed several quest related commits already pushed to Master that aren't included in the new Dev so the new pull request to dev includes those commits.
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I am not an addon author. I contribute when I can, answer questions when I am able, and post issues or ask questions now and then. |
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07-13-16, 08:27 PM | #15 |
I really didn't want to do it... but it's in Dev on github now, I've given up hope of ever getting my moose before Legion comes so I should have more time to work on it.
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07-14-16, 09:38 PM | #16 |
I am happy to help in any way I can...I am on beta everyday that it is functioning. However, I have no programming experience so unless someone wants to teach me stuff, all I can do is send error reports. I got the latest off github Dev...have a map now (yay!) but still stacking up errors numbering in the thousands when standing in certain areas. My chat window is literally a blur when I walk into the town of Thunder Totem or in the druid order hall. The one that won't stop says
3066x Carbonite\NxUI.lua:5866: attempt to call global 'CooldownFrame_SetTimer' (a nil value) Carbonite\NxUI.lua:5866: in function `?' Carbonite.Quests\NxQuest.lua:9170: in function `UpdateList' Carbonite.Quests\NxQuest.lua:8623: in function `func' Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:55: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48> The other major issue I have noticed (although I don't see any error output), is that you cannot take a flightpath while the main addon is loaded. I am currently only using the carbonite addons tagged for 7.0. I disabled the secondary ones one by one until the main one was the only one being used. Still couldn't take a FP till I disabled that as well. Last edited by WeaveDiva : 07-14-16 at 10:11 PM. Reason: flightpaths |
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07-15-16, 11:53 AM | #17 |
Still having trouble on the BETA. I am using the DEV version of Carbonite because it is aimed at the BETA.
Lua Code:
__________________
Ahhhh, the vagueries of the aging mind. Wait.... What was I saying? Carbonite <----- GitHub main module (Maps ONLY) download link. The other modules are also available on GitHub. Carbonite-CLASSIC<----- GitHub link to Carbonite Classic. Thanks to ircdirk for this! |
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WoWInterface » Featured Projects » Carbonite » Carbonite: Maps (Main AddOn) » BETA Problem!!! |
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