Originally Posted by p3lim
Actually...
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That's a simple and clever workaround for the bug actually,
might have to poach it for a couple addons that I've had to keep disabled in beta.
Edit: Scratch that, a while loop won't work sadly, nameplate frames are reused for one so you don't always have a nice collection of sequential frames from 1 to n.
Even if we did have that, it would still need to wrap around to index 1 when it exits the while loop.
It's food for thought definitely...
And another function that hard crashes the client (no addons present)
GetDestinationReforgeStats() (build 15882)