I am trying to detect on my player when the chill effect from blizzard is applied to me.
This is the lua i'm using to try to detect when the debuff is applied.
Code:
local function CombatLogEventUnfiltered(...)
timeStamp, event, _, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, spellID, spellName = CombatLogGetCurrentEventInfo()
if (spellName) then
if (destName) then
print("Event [|c0044DD33" .. event .. "|r] Spell [|c0044DD33" .. spellName .. "|r(" .. spellID .. ")] Target [|c0044DD33" .. destName .. "|r]")
else
print("Event [|c0044DD33" .. event .. "|r] Spell [|c0044DD33" .. spellName .. "|r(" .. spellID .. ")]")
end
end
end
This is the results i'm getting.
I'm assuming the applied "blizzard" aura is an invisible aura as the effect i'm actually looking for is called Chilled. I believe this might be the effect?
https://classic.wowhead.com/spell=12486/chilled
Any ideas how I can detect exactly when this debuff is applied? I know I could iterate through my debuffs, but i'm wanting to find an event based way to detect when it is applied rather than checking constantly for it and comparing vs the remaining duration.