Awesome.
I had to make a few tweaks to mine to make it all fit. Here are my files.
nUI_Layout_Default_Dashboard.lua
Code:
-------------------------------------------------------------------------------
-- default button bar configurations
nUI_DefaultConfig.ButtonBars =
{
["nUI_ActionBar"] =
{
btn_size = 48,
gap = 2,
anchor = "BOTTOM",
xOfs = 0,
yOfs = 122,
rows = 3,
cols = 5,
page = 1,
nuibind = "nUI_ACTIONBAR",
binding = "ACTIONBUTTON",
label = nUI_L["nUI_ActionBar"],
},
-- the Bliz "bottom left" bar
["nUI_TopLeftBar"] =
{
btn_size = 50,
gap = 2,
anchor = "TOPLEFT",
yOfs = 117,
xOfs = 0,
rows = 1,
cols = 12,
page = 6,
nuibind = "nUI_TOPLEFTBAR",
binding = "MULTIACTIONBAR1BUTTON",
label = nUI_L["nUI_TopLeftBar"],
},
-- the Bliz "bottom right" bar
["nUI_TopRightBar"] =
{
btn_size = 50,
gap = 2,
anchor = "TOPRIGHT",
yOfs = 117,
xOfs = 0,
rows = 1,
cols = 12,
page = 5,
nuibind = "nUI_TOPRIGHTBAR",
binding = "MULTIACTIONBAR2BUTTON",
label = nUI_L["nUI_TopRightBar"],
},
And moving the Class/Pet/Stance Bar to the side.
Code:
-------------------------------------------------------------------------------
-- pet bar, stance bar, shapeshift bar, aura bar, possession bar
nUI_DefaultConfig.SpecialBars =
{
enabled = true;
anchor =
{
anchor_pt = "BOTTOM",
relative_to = "nUI_Dashboard",
relative_pt = "CENTER",
xOfs = -350,
yOfs = 125,
},
options =
{
enabled = true,
strata = nil,
level = 2,
btn_size = 36,
block_gap = 10,
btn_gap = 1,
inset = 3,
border =
{
backdrop =
{
bgFile = "Interface\\AddOns\\nUI\\Layouts\\Default\\Art\\nUI_BevelboxBg.blp",
edgeFile = "Interface\\AddOns\\nUI\\Layouts\\Default\\Art\\nUI_BevelboxBorder.blp",
tile = true,
tileSize = 1,
edgeSize = 12,
insets = {left = 0, right = 0, top = 0, bottom = 0},
},
border_color = { r = 1, g = 1, b = 1, a = 1 },
backdrop_color = { r = 0, g = 0, b = 0, a = 0.35 },
}
},
};
Comes out as this for solo play:
Also shown G15 Keys, and Carbonite running.