3D portrait display bug issue (fixed)
Just a little information for everyone interested. I had problems with displaying 3D portraits (Camera being in the face, not infront of it) for a long time and I found the reason yesterday.
It's the scale of the frame. In my oUF_D3Orbs.lua I had my portraits scaled by 0.5 (50%).
I did some tests yesterday and finally found out that not scaling the portrait or atleast not by such a high value makes the bug disappear. Keeping the scale at ~0.8-1 = perfect display for any unit.
So I had to rewrite all my pet/focus/party frames but it was well worth it. No more buggy 3D portraits.
Easiest test object: Summoned Imp from Warlock.
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Last edited by zork : 06-30-10 at 03:22 AM.
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