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02-03-12, 02:40 PM   #1
Ambiance
A Murloc Raider
Join Date: Jan 2012
Posts: 5
[Request] UnitFrame layout

I realize that this might be too much to request, but I figured that I might as well give it a try. I was unable to mimic this layout with any of the AddOns that I've tried.

Originally Posted by Information
Layout: http://i.imgur.com/KKaQF.jpg
Theme: http://i.imgur.com/r3dia.jpg

200 x 50 (width x height)
Health and Power bar are located within the unitframe.
Health and Power bars are fairly thin and long, with rounded 'corners'.
Health bar at the top, Power bar at the bottom.
Health and Power texts should be displayed in between the bars, on the left and right side, in percent. (Health left, Power right)
Name is located in between the Health & Power bars, as well as in between the Health & Power text.
Originally Posted by Information
Bar colors:

Health: Green
Rage: Red
Mana: Blue
Energy: Yellow
Focus: Yellow
Note: If it would be possible, I'd like them to 'glow' a bit.
If I forgot something that could be needed to help with this, do feel free to point it out to me, I'd appreciate it a lot.
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02-03-12, 02:58 PM   #2
Waky
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I feel like this would be fully possible with Stuf. It would take a lot of know how, but I've made some pretty ridiculous UFs with Stuf
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02-03-12, 03:05 PM   #3
unlimit
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Pretty simple in RDX, if you can get past the learning curve of OpenRDX, that is. If you can't, after I finish mine, I'll go ahead and make the unit frames for you.

You should give it a try.

Here's what I've been working on for the past couple of days, so you can see an example of what you can create if you have the time/patience for it.



Player on bottom, Target on top. The class colored bar is the powerbar, the grey bar with the portrait is health.

On the player frame, the text to the far left is power%, the text on the far right is health% and truncated health.

On the target frame, the text to the far left is target level and target name, the text on the far right is health% and truncated health.
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Last edited by unlimit : 02-03-12 at 03:08 PM.
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02-03-12, 03:37 PM   #4
Aftermathhqt
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Originally Posted by unlimit View Post
Pretty simple in RDX, if you can get past the learning curve of OpenRDX, that is. If you can't, after I finish mine, I'll go ahead and make the unit frames for you.

You should give it a try.

Here's what I've been working on for the past couple of days, so you can see an example of what you can create if you have the time/patience for it.



Player on bottom, Target on top. The class colored bar is the powerbar, the grey bar with the portrait is health.

On the player frame, the text to the far left is power%, the text on the far right is health% and truncated health.

On the target frame, the text to the far left is target level and target name, the text on the far right is health% and truncated health.
Looks awsome! what texture is that?
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02-03-12, 03:59 PM   #5
unlimit
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Ferous #25 from the Ferous Media Pack @ http://www.wowinterface.com/download...MediaPack.html

Thanks Aftermathh!
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02-04-12, 02:15 AM   #6
Ambiance
A Murloc Raider
Join Date: Jan 2012
Posts: 5
Sorry for the delayed response!

Originally Posted by Waky
I feel like this would be fully possible with Stuf. It would take a lot of know how, but I've made some pretty ridiculous UFs with Stuf
I thought so too but after having played with it for a while I felt like I was able to get a similar layout that I wanted but still not quite what I wanted. That's probably the lack of me knowing what to do though.

Originally Posted by unlimit
Pretty simple in RDX, if you can get past the learning curve of OpenRDX, that is. If you can't, after I finish mine, I'll go ahead and make the unit frames for you.

You should give it a try.

Here's what I've been working on for the past couple of days, so you can see an example of what you can create if you have the time/patience for it.



Player on bottom, Target on top. The class colored bar is the powerbar, the grey bar with the portrait is health.

On the player frame, the text to the far left is power%, the text on the far right is health% and truncated health.

On the target frame, the text to the far left is target level and target name, the text on the far right is health% and truncated health.
I'll definitely give RDX a glance and see what I can do, thanks for the tip.
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WoWInterface » AddOns, Compilations, Macros » AddOn Search/Requests » [Request] UnitFrame layout


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