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09-04-15, 11:34 AM | #1 |
CaelNameplates and Ouf_Freeb Help (Authors Quit)
1.) It's a nameplate addon so I assume what broke it is the same thing that broke every other nameplate addon, something about SpellIconRegion. Ive tried myself to fix this but i'm coming up short each time, I even tried the Tidyplates fix but to no avail. Some help would be greatly appreciated with this.
Here is the Error: http://postimg.org/image/mv6ylz7yb/full/ Here is the Code: Code:
local addonName, ns = ... local caelNamePlates = CreateFrame("Frame", nil, UIParent) caelNamePlates:SetScript("OnEvent", function(self, event, ...) self[event](self, ...) end) --if not IsAddOnLoaded("caelCore") then SetCVar("bloattest", 0) -- 1 might make nameplates larger but it fixes the disappearing ones. SetCVar("bloatnameplates", 0) -- 1 makes nameplates larger depending on threat percentage. SetCVar("bloatthreat", 0) -- 1 makes nameplates resize depending on threat gain/loss. Only active when a mob has multiple units on its threat table. --end --[[ local barTexture = caelMedia.files.statusBarC local iconTexture = caelMedia.files.buttonNormal local raidIcons = caelMedia.files.raidIcons local overlayTexture = [=[Interface\Tooltips\Nameplate-Border]=] local font, fontSize, fontOutline = caelMedia.fonts.CAELNAMEPLATE_FONT, 8 ]] local barTexture = [=[Interface\AddOns\caelNameplates\media\normtexc]=] --local iconTexture = [=[Interface\AddOns\caelNameplates\media\buttonnormal]=] --local raidIcons = [=[Interface\AddOns\caelNameplates\media\raidicons]=] local overlayTexture = [=[Interface\Tooltips\Nameplate-Border]=] --local font, fontSize, fontOutline = caelMedia.fonts.CAELNAMEPLATE_FONT, 8 local font = STANDARD_TEXT_FONT local fontSize = 10 local fontOutline = "THINOUTLINE" local backdrop = { bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], edgeFile = [=[Interface\AddOns\caelNameplates\media\glowTex3]=], edgeSize = 2, insets = { left = 2, right = 2, top = 2, bottom = 2 }, } local select = select --local pixelScale = caelLib.scale local UpdateTime = function(self, curValue) local minValue, maxValue = self:GetMinMaxValues() if self.channeling then self.time:SetFormattedText("%.1f ", curValue) else self.time:SetFormattedText("%.1f ", maxValue - curValue) end end local ThreatUpdate = function(self, elapsed) self.elapsed = self.elapsed + elapsed if self.elapsed >= 0.2 then if not self.oldglow:IsShown() then self.healthBar.hpGlow:SetBackdropBorderColor(0, 0, 0) else local r, g, b = self.oldglow:GetVertexColor() if g + b == 0 then self.healthBar.hpGlow:SetBackdropBorderColor(1, 0, 0) else self.healthBar.hpGlow:SetBackdropBorderColor(1, 1, 0) end end self.healthBar:SetStatusBarColor(self.r, self.g, self.b) self.elapsed = 0 end end local UpdatePlate = function(self) local r, g, b = self.healthBar:GetStatusBarColor() local newr, newg, newb if g + b == 0 then -- Hostile unit newr, newg, newb = 1, 0.2, 0.2 self.healthBar:SetStatusBarColor(1, 0.2, 0.2) elseif r + b == 0 then -- Friendly unit newr, newg, newb = 0.2, 1, 0.2 self.healthBar:SetStatusBarColor(0.2, 1, 0.2) elseif r + g == 0 then -- Friendly player newr, newg, newb = 0.31, 0.45, 0.63 self.healthBar:SetStatusBarColor(0.31, 0.45, 0.63) elseif 2 - (r + g) < 0.05 and b == 0 then -- Neutral unit newr, newg, newb = 1, 1, 0.2--0.86, 0.83, 0.47 self.healthBar:SetStatusBarColor(1, 1, 0.2) else -- Hostile player - class colored. newr, newg, newb = r, g, b end self.r, self.g, self.b = newr, newg, newb self.healthBar:ClearAllPoints() self.healthBar:SetPoint("CENTER", self.healthBar:GetParent()) self.healthBar:SetHeight(7) self.healthBar:SetWidth(100) self.healthBar.hpBackground:SetVertexColor(self.r * 0.33, self.g * 0.33, self.b * 0.33, 18) self.castBar.IconOverlay:SetVertexColor(self.r, self.g, self.b) self.castBar:ClearAllPoints() self.castBar:SetPoint("TOP", self.healthBar, "BOTTOM", 0, -5) self.castBar:SetHeight(4) self.castBar:SetWidth(100) self.highlight:ClearAllPoints() self.highlight:SetAllPoints(self.healthBar) local oldName = self.oldname:GetText() local newName = (string.len(oldName) > 20) and string.gsub(oldName, "%s?(.[\128-\191]*)%S+%s", "%1. ") or oldName -- "%s?(.)%S+%s" self.name:SetText(newName) local level, elite, mylevel = tonumber(self.level:GetText()), self.elite:IsShown(), UnitLevel("player") self.level:ClearAllPoints() self.level:SetPoint("RIGHT", self.healthBar, "LEFT", -1, 1) if self.boss:IsShown() then self.level:SetText("B") self.level:SetTextColor(0.8, 0.05, 0) self.level:Show() elseif not elite and level == mylevel then self.level:Hide() else self.level:SetText(level..(elite and "+" or "")) end end local FixCastbar = function(self) self.castbarOverlay:Hide() self:SetHeight(3) self:ClearAllPoints() self:SetPoint("TOP", self.healthBar, "BOTTOM", 0, -5) end local ColorCastBar = function(self, shielded) if shielded then self:SetStatusBarColor(0.8, 0.05, 0) self.cbGlow:SetBackdropBorderColor(0.75, 0.75, 0.75) else self.cbGlow:SetBackdropBorderColor(0, 0, 0) end end local OnSizeChanged = function(self, width, height) if floor(height) ~= 3 then self.needFix = true end end local OnShow = function(self) self.channeling = UnitChannelInfo("target") if self.needFix then FixCastbar(self) if floor(self:GetHeight()) ~= 3 then -- print("B) wrong size "..floor(self:GetHeight())) end end ColorCastBar(self, self.shieldedRegion:IsShown()) self.IconOverlay:Show() end local OnValueChanged = function(self, curValue) UpdateTime(self, curValue) if self.needFix then FixCastbar(self) if floor(self:GetHeight()) ~= 5 then -- print("C) wrong size "..floor(self:GetHeight())) end self.needFix = nil end end local OnHide = function(self) self.highlight:Hide() self.healthBar.hpGlow:SetBackdropBorderColor(0, 0, 0) end local OnEvent = function(self, event, unit) if unit == "target" then if self:IsShown() then ColorCastBar(self, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE") end end end local CreatePlate = function(frame) frame.done = true frame.barFrame, frame.nameFrame = frame:GetChildren() frame.healthBar, frame.castBar = frame.barFrame:GetChildren() local healthBar, castBar = frame.healthBar, frame.castBar local glowRegion, overlayRegion, highlightRegion, levelTextRegion, bossIconRegion, raidIconRegion, stateIconRegion = frame.barFrame:GetRegions() local _, castbarOverlay, shieldedRegion, spellIconRegion = castBar:GetRegions() local nameTextRegion = frame.nameFrame:GetRegions() frame.oldname = nameTextRegion nameTextRegion:Hide() local newNameRegion = frame:CreateFontString() newNameRegion:SetPoint("CENTER", healthBar, "CENTER", 0, 10) newNameRegion:SetFont(font, fontSize, fontOutline) newNameRegion:SetTextColor(0.84, 0.75, 0.65) newNameRegion:SetShadowOffset(1.25, -1.25) frame.name = newNameRegion frame.level = levelTextRegion levelTextRegion:SetFont(font, fontSize, fontOutline) levelTextRegion:SetShadowOffset(1.25, -1.25) healthBar:SetStatusBarTexture(barTexture) healthBar.hpBackground = healthBar:CreateTexture(nil, "BACKGROUND") healthBar.hpBackground:SetAllPoints() healthBar.hpBackground:SetTexture(barTexture) healthBar.hpGlow = CreateFrame("Frame", nil, healthBar) healthBar.hpGlow:SetFrameLevel(healthBar:GetFrameLevel() -1 > 0 and healthBar:GetFrameLevel() -1 or 0) healthBar.hpGlow:SetPoint("TOPLEFT", healthBar, "TOPLEFT", -2, 2) healthBar.hpGlow:SetPoint("BOTTOMRIGHT", healthBar, "BOTTOMRIGHT", 2, -2) healthBar.hpGlow:SetBackdrop(backdrop) healthBar.hpGlow:SetBackdropColor(0, 0, 0, 0) healthBar.hpGlow:SetBackdropBorderColor(0, 0, 0) castBar.castbarOverlay = castbarOverlay castBar.healthBar = healthBar castBar.shieldedRegion = shieldedRegion castBar:SetStatusBarTexture(barTexture) castBar:HookScript("OnShow", OnShow) castBar:HookScript("OnSizeChanged", OnSizeChanged) castBar:HookScript("OnValueChanged", OnValueChanged) castBar:HookScript("OnEvent", OnEvent) castBar:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE") castBar:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE") castBar.time = castBar:CreateFontString(nil, "ARTWORK") castBar.time:SetPoint("RIGHT", castBar, "LEFT", -2, 0) castBar.time:SetFont(font, fontSize, fontOutline) castBar.time:SetTextColor(0.84, 0.75, 0.65) castBar.time:SetShadowOffset(1.25, -1.25) castBar.cbBackground = castBar:CreateTexture(nil, "BACKGROUND") castBar.cbBackground:SetAllPoints() castBar.cbBackground:SetTexture(barTexture) castBar.cbBackground:SetVertexColor(0.25, 0.25, 0.25, 0.75) castBar.cbGlow = CreateFrame("Frame", nil, castBar) castBar.cbGlow:SetFrameLevel(castBar:GetFrameLevel() -1 > 0 and castBar:GetFrameLevel() -1 or 0) castBar.cbGlow:SetPoint("TOPLEFT", castBar, -2, 2) castBar.cbGlow:SetPoint("BOTTOMRIGHT", castBar, 2, -2) castBar.cbGlow:SetBackdrop(backdrop) castBar.cbGlow:SetBackdropColor(0, 0, 0, 0) castBar.cbGlow:SetBackdropBorderColor(0, 0, 0) castBar.HolderA = CreateFrame("Frame", nil, castBar) castBar.HolderA:SetFrameLevel(castBar.HolderA:GetFrameLevel() + 1) castBar.HolderA:SetAllPoints() spellIconRegion:ClearAllPoints() spellIconRegion:SetParent(castBar.HolderA) spellIconRegion:SetPoint("LEFT", castBar, 8, 0) spellIconRegion:SetSize(0.1, 0.1) castBar.HolderB = CreateFrame("Frame", nil, castBar) castBar.HolderB:SetFrameLevel(castBar.HolderA:GetFrameLevel() + 2) castBar.HolderB:SetAllPoints() castBar.IconOverlay = castBar.HolderB:CreateTexture(nil, "OVERLAY") castBar.IconOverlay:SetPoint("TOPLEFT", spellIconRegion, -1.5, 1.5) castBar.IconOverlay:SetPoint("BOTTOMRIGHT", spellIconRegion, 1.5, -1.5) castBar.IconOverlay:SetTexture(iconTexture) highlightRegion:SetTexture(barTexture) highlightRegion:SetVertexColor(0.25, 0.25, 0.25) frame.highlight = highlightRegion raidIconRegion:ClearAllPoints() raidIconRegion:SetPoint("RIGHT", healthBar, 18, 0) raidIconRegion:SetSize(15, 15) raidIconRegion:SetTexture(raidIcons) frame.oldglow = glowRegion frame.elite = stateIconRegion frame.boss = bossIconRegion glowRegion:SetTexture(nil) overlayRegion:SetTexture(nil) shieldedRegion:SetTexture(nil) castbarOverlay:SetTexture(nil) stateIconRegion:SetAlpha(0) bossIconRegion:SetTexture(nil) UpdatePlate(frame) frame:SetScript("OnShow", UpdatePlate) frame:SetScript("OnHide", OnHide) frame.elapsed = 0 frame:SetScript("OnUpdate", ThreatUpdate) end --[[ local CheckFrames = function(num, ...) for i = 1, num do local frame = select(i, ...) if frame:GetName() and frame:GetName():find("NamePlate%d") and not frame.done then CreatePlate(frame) frame.done = true end end end ]] local numKids = 0 local lastUpdate = 0 local index = 1 local OnUpdate = function(self, elapsed) lastUpdate = lastUpdate + elapsed if lastUpdate > 0.1 then lastUpdate = 0 local newNumKids = WorldFrame:GetNumChildren() if newNumKids ~= numKids then numKids = WorldFrame:GetNumChildren() for i = index, numKids do local frame = select(i, WorldFrame:GetChildren()) local name = frame:GetName() if name and name:find("NamePlate") and not frame.done then --StyleFrame(frame) CreatePlate(frame) index = i end end end end end caelNamePlates:SetScript("OnUpdate", OnUpdate) --[[ caelNameplates.eventFrame:SetScript("OnUpdate", function(self, elapsed) lastUpdate = lastUpdate + elapsed if lastUpdate > 0.1 then local newNumKids = WorldFrame:GetNumChildren() if newNumKids ~= numKids then CheckFrames(newNumKids, WorldFrame:GetChildren()) for i = numKids + 1, newNumKids do local frame = select(i, WorldFrame:GetChildren()) if frame:GetName() and frame:GetName():find("NamePlate%d") then CreatePlate(frame) end end numKids = newNumKids end lastUpdate = 0 end end)]] --[[ caelNameplates.eventFrame:SetScript("OnEvent", function(self, event, ...) if type(self[event]) == "function" then return self[event](self, event, ...) end end) function caelNameplates.eventFrame:PLAYER_REGEN_ENABLED() SetCVar("nameplateShowEnemies", 0) end function caelNameplates.eventFrame:PLAYER_REGEN_DISABLED() SetCVar("nameplateShowEnemies", 1) end caelNameplates.eventFrame:RegisterEvent("ADDON_LOADED") function caelNameplates.eventFrame:ADDON_LOADED(event, addon) if addon and addon:lower() == "caelnameplates" then if not caelNameplatesDB then caelNameplatesDB = {autotoggle = true} end caelNameplates.settings = caelNameplatesDB if caelNameplates.settings.autotoggle then self:RegisterEvent("PLAYER_REGEN_ENABLED") self:RegisterEvent("PLAYER_REGEN_DISABLED") end end end SlashCmdList["caelNameplates"] = function(parameters) if parameters == "autotoggle" then local newsetting = not caelNameplates.settings.autotoggle caelNameplates.settings.autotoggle = newsetting local func = newsetting and "RegisterEvent" or "UnregisterEvent" caelNameplates.eventFrame[func](caelNameplates.eventFrame, "PLAYER_REGEN_ENABLED") caelNameplates.eventFrame[func](caelNameplates.eventFrame, "PLAYER_REGEN_DISABLED") print("Auto toggling of nameplates based on combat state " .. (caelNameplates.settings.autotoggle and "|cff00ff00enabled|r." or "|cffff0000disabled|r.")) end end SLASH_caelNameplates1 = "/caelnameplates" ]] Here is my Code so far: Code:
local ADDON_NAME, ns = ... local mediaPath = "Interface\\AddOns\\oUF_Freeb\\media\\" local texture = mediaPath.."Cabaret" local font, fontsize, fontflag = mediaPath.."myriad.ttf", 12, "THINOUTLINE" -- "" for none local glowTex = mediaPath.."glowTex" local buttonTex = mediaPath.."buttontex" local height, width = 35, 325 local scale = 1.0 local hpheight = .75 -- .70 - .90 local overrideBlizzbuffs = false local castbars = true -- "false" will disable all castbars local auras = true -- "false" will disable all auras on units local bossframes = true local auraborders = true local partyframes = true local classColorbars = false local powerColor = true local powerClass = false local portraits = false local onlyShowPlayer = false -- only show player debuffs on target local pixelborder = false if overrideBlizzbuffs then BuffFrame:Hide() TemporaryEnchantFrame:Hide() end local function multicheck(check, ...) for i=1, select('#', ...) do if check == select(i, ...) then return true end end return false end local backdrop = { bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], insets = {top = 0, left = 0, bottom = 0, right = 0}, } local backdrop2 = { bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], insets = {top = -1, left = -1, bottom = -1, right = -1}, } local frameBD = { --edgeFile = glowTex, edgeSize = 5, bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=], insets = {left = 3, right = 3, top = 3, bottom = 3} } -- Unit Menu local dropdown = CreateFrame('Frame', ADDON_NAME .. 'DropDown', UIParent, 'UIDropDownMenuTemplate') local function menu(self) dropdown:SetParent(self) return ToggleDropDownMenu(1, nil, dropdown, self:GetName(), 0, 0) end local init = function(self) local unit = self:GetParent().unit local menu, name, id if(not unit) then return end if(UnitIsUnit(unit, "player")) then menu = "SELF" elseif(UnitIsUnit(unit, "vehicle")) then menu = "VEHICLE" elseif(UnitIsUnit(unit, "pet")) then menu = "PET" elseif(UnitIsPlayer(unit)) then id = UnitInRaid(unit) if(id) then menu = "RAID_PLAYER" name = GetRaidRosterInfo(id) elseif(UnitInParty(unit)) then menu = "PARTY" else menu = "PLAYER" end else menu = "TARGET" name = RAID_TARGET_ICON end if(menu) then UnitPopup_ShowMenu(self, menu, unit, name, id) end end UIDropDownMenu_Initialize(dropdown, init, 'MENU') local createBackdrop = function(parent, anchor) local frame = CreateFrame("Frame", nil, parent) frame:SetFrameStrata("LOW") if pixelborder then frame:SetAllPoints(anchor) frame:SetBackdrop(backdrop2) else frame:SetPoint("TOPLEFT", anchor, "TOPLEFT", -4, 4) frame:SetPoint("BOTTOMRIGHT", anchor, "BOTTOMRIGHT", 4, -4) frame:SetBackdrop(frameBD) end frame:SetBackdropColor(.05, .05, .05, 1) frame:SetBackdropBorderColor(0, 0, 0) return frame end ns.backdrop = createBackdrop local fixStatusbar = function(bar) bar:GetStatusBarTexture():SetHorizTile(false) bar:GetStatusBarTexture():SetVertTile(false) --bar:SetReverseFill(true) end local createStatusbar = function(parent, tex, layer, height, width, r, g, b, alpha) local bar = CreateFrame"StatusBar" bar:SetParent(parent) if height then bar:SetHeight(height) end if width then bar:SetWidth(width) end bar:SetStatusBarTexture(tex, layer) bar:SetStatusBarColor(r, g, b, alpha) fixStatusbar(bar) return bar end local createFont = function(parent, layer, font, fontsiz, outline, r, g, b, justify) local str = parent:CreateFontString(nil, layer) str:SetFont(font, fontsiz, outline) str:SetShadowOffset(1, -1) str:SetTextColor(r, g, b) if justify then str:SetJustifyH(justify) end return str end local AltPower = function(self) local barType, minPower, _, _, _, hideFromOthers = UnitAlternatePowerInfo(self.unit) if barType and self.Experience then self.Experience:Hide() else self.Experience:Show() end self.AltPowerBar.Text:UpdateTag() end local PostAltUpdate = function(altpp, min, cur, max) local self = altpp.__owner if self.Experience then self.Experience:Hide() end local tPath, r, g, b = UnitAlternatePowerTextureInfo(self.unit, 2) if(r) then altpp:SetStatusBarColor(r, g, b, 1) else altpp:SetStatusBarColor(1, 1, 1, .8) end end local ExpPostUpdate = function(exp, unit, min, max) local self = exp.__owner if self.AltPowerBar and self.AltPowerBar:IsShown() then exp:Hide() end end local GetTime = GetTime local floor, fmod = floor, math.fmod local day, hour, minute = 86400, 3600, 60 local FormatTime = function(s) if s >= day then return format("%dd", floor(s/day + 0.5)) elseif s >= hour then return format("%dh", floor(s/hour + 0.5)) elseif s >= minute then return format("%dm", floor(s/minute + 0.5)) end return format("%d", fmod(s, minute)) end local CreateAuraTimer = function(self,elapsed) self.elapsed = (self.elapsed or 0) + elapsed if self.elapsed < .2 then return end self.elapsed = 0 local timeLeft = self.expires - GetTime() if timeLeft <= 0 then self.remaining:SetText(nil) else self.remaining:SetText(FormatTime(timeLeft)) end end local debuffFilter = { --Update this } local auraIcon = function(auras, button) local count = button.count count:ClearAllPoints() count:SetPoint("BOTTOMRIGHT", 3, -3) count:SetFontObject(nil) count:SetFont(font, 10, "OUTLINE") count:SetTextColor(.8, .8, .8) auras.disableCooldown = true button.icon:SetTexCoord(.1, .9, .1, .9) button.bg = createBackdrop(button, button) if auraborders then auras.showDebuffType = true auras.showBuffType = true button.overlay:SetTexture(buttonTex) button.overlay:SetPoint("TOPLEFT", button, "TOPLEFT", -2, 2) button.overlay:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", 2, -2) button.overlay:SetTexCoord(0, 1, 0.02, 1) else button.overlay:Hide() end local remaining = createFont(button, "OVERLAY", font, 12, "OUTLINE", .8, .8, .8) remaining:SetPoint("TOPLEFT", -3, 2) button.remaining = remaining end local PostUpdateIcon = function(icons, unit, icon, index, offset) local name, _, _, _, dtype, duration, expirationTime, unitCaster = UnitAura(unit, index, icon.filter) local texture = icon.icon if icon.isPlayer or debuffFilter[name] or UnitIsFriend('player', unit) or not icon.isDebuff then texture:SetDesaturated(false) else texture:SetDesaturated(true) end if duration and duration > 0 then icon.remaining:Show() else icon.remaining:Hide() end --[[if icon.isDebuff then icon.bg:SetBackdropBorderColor(.4, 0, 0) else icon.bg:SetBackdropBorderColor(0, 0, 0) end]] icon.duration = duration icon.expires = expirationTime icon:SetScript("OnUpdate", CreateAuraTimer) end local aurafilter = { ["Chill of the Throne"] = true, } local CustomFilter = function(icons, ...) local _, icon, name, _, _, _, _, _, _, caster = ... if aurafilter[name] then return false end local isPlayer if multicheck(caster, 'player', 'vechicle') then isPlayer = true end if((icons.onlyShowPlayer and isPlayer) or (not icons.onlyShowPlayer and name)) then return true end end local PostCastStart = function(castbar, unit, name) if unit ~= 'player' then if castbar.interrupt then castbar.Backdrop:SetBackdropBorderColor(1, .9, .4) castbar.Backdrop:SetBackdropColor(1, .9, .4) else castbar.Backdrop:SetBackdropBorderColor(0, 0, 0) castbar.Backdrop:SetBackdropColor(0, 0, 0) --print(name) end end end local CustomTimeText = function(castbar, duration) if castbar.casting then castbar.Time:SetFormattedText("%.1f / %.1f", duration, castbar.max) elseif castbar.channeling then castbar.Time:SetFormattedText("%.1f / %.1f", castbar.max - duration, castbar.max) end end --========================-- -- Castbars --========================-- local castbar = function(self, unit) local u = unit:match('[^%d]+') if multicheck(u, "target") then local cb = createStatusbar(self, texture, "OVERLAY", 25, portraits and 160 or width, 1, .25, .35, .5) cb:SetToplevel(true) cb.Spark = cb:CreateTexture(nil, "OVERLAY") cb.Spark:SetBlendMode("ADD") cb.Spark:SetAlpha(1) cb.Spark:SetHeight(50) local cbbg = cb:CreateTexture(nil, "BACKGROUND") cbbg:SetAllPoints(cb) cbbg:SetTexture(texture) cbbg:SetVertexColor(.1,.1,.1) cb.Time = createFont(cb, "OVERLAY", font, fontsize, fontflag, 1, 1, 1) cb.Time:SetPoint("RIGHT", cb, -2, 0) cb.CustomTimeText = CustomTimeText cb.Text = createFont(cb, "OVERLAY", font, fontsize, fontflag, 1, 1, 1, "LEFT") cb.Text:SetPoint("LEFT", cb, 2, 0) cb.Text:SetPoint("RIGHT", cb.Time, "LEFT") cb.Icon = cb:CreateTexture(nil, 'ARTWORK') cb.Icon:SetSize(25, 25) cb.Icon:SetTexCoord(.1, .9, .1, .9) if (unit == "target") then cb:SetPoint("CENTER", self, "CENTER", -415, -36) cb.Icon:SetPoint("BOTTOMLEFT", cb, "BOTTOMRIGHT", 7, 0) cb:SetWidth(410) cb.SafeZone = cb:CreateTexture(nil,'ARTWORK') cb.SafeZone:SetPoint('TOPRIGHT') cb.SafeZone:SetPoint('BOTTOMRIGHT') cb.SafeZone:SetTexture(texture) cb.SafeZone:SetVertexColor(.9,.7,0, 1) else cb:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -10) cb.Icon:SetPoint("BOTTOMRIGHT", cb, "BOTTOMLEFT", -7, 0) end cb.Backdrop = createBackdrop(cb, cb) cb.IBackdrop = createBackdrop(cb, cb.Icon) cb.PostCastStart = PostCastStart cb.PostChannelStart = PostCastStart cb.PostCastInterruptible = PostCastStart cb.PostCastNotInterruptible = PostCastStart cb.bg = cbbg self.Castbar = cb end end --========================-- -- Shared --========================-- local func = function(self, unit) self.menu = menu self:SetBackdrop(backdrop) self:SetBackdropColor(0, 0, 0) self:SetScript("OnEnter", UnitFrame_OnEnter) self:SetScript("OnLeave", UnitFrame_OnLeave) self:RegisterForClicks"AnyUp" self.FrameBackdrop = createBackdrop(self, self) local hp = createStatusbar(self, texture, nil, nil, nil, .15, .15, .15, 1) hp:SetPoint"TOP" hp:SetPoint"LEFT" hp:SetPoint"RIGHT" if(unit == "targettarget" or unit == "focustarget" or unit == "focus") then hp:SetHeight(height) else hp:SetHeight(height*hpheight) end hp.frequentUpdates = false hp.Smooth = true local hpbg = hp:CreateTexture(nil, "BORDER") hpbg:SetAllPoints(hp) hpbg:SetTexture(texture) if classColorbars then hp.colorClass = true hp.colorReaction = true hpbg.multiplier = .2 else hpbg:SetVertexColor(.3,.3,.3) end if not (unit == "targettarget" or unit == "focustarget" or unit == "focus") then local hpp = createFont(hp, "OVERLAY", font, fontsize, fontflag, 1, 1, 1) hpp:SetPoint("RIGHT", hp, -2, 0) if(unit == "player") then self:Tag(hpp, '[freeb:hp]') else self:Tag(hpp, '[freeb:pp] [freeb:hp]') end hp.hpp = hpp end hp.bg = hpbg self.Health = hp if not (unit == "targettarget" or unit == "focustarget" or unit == "focus") then local pp = createStatusbar(self, texture, nil, height*-(hpheight-.95), nil, 1, 1, 1, 1) pp:SetPoint"LEFT" pp:SetPoint"RIGHT" pp:SetPoint"BOTTOM" pp.frequentUpdates = false pp.Smooth = true local ppbg = pp:CreateTexture(nil, "BORDER") ppbg:SetAllPoints(pp) ppbg:SetTexture(texture) if powerColor then pp.colorPower = true ppbg.multiplier = .2 elseif powerClass then pp.colorClass = true ppbg.multiplier = .2 else ppbg:SetVertexColor(.3,.3,.3) end pp.bg = ppbg self.Power = pp end local altpp = createStatusbar(self, texture, nil, 4, nil, 1, 1, 1, .8) altpp:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -2) altpp:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -2) altpp.bg = altpp:CreateTexture(nil, 'BORDER') altpp.bg:SetAllPoints(altpp) altpp.bg:SetTexture(texture) altpp.bg:SetVertexColor(.1, .1, .1) altpp.bd = createBackdrop(altpp, altpp) altpp.Text = createFont(altpp, "OVERLAY", font, fontsize, fontflag, 1, 1, 1) altpp.Text:SetPoint("CENTER") self:Tag(altpp.Text, "[freeb:altpower]") altpp.PostUpdate = PostAltUpdate self.AltPowerBar = altpp local leader = hp:CreateTexture(nil, "OVERLAY") leader:SetSize(16, 16) leader:SetPoint("TOPLEFT", hp, "TOPLEFT", 5, 10) self.Leader = leader local masterlooter = hp:CreateTexture(nil, 'OVERLAY') masterlooter:SetSize(16, 16) masterlooter:SetPoint('LEFT', leader, 'RIGHT') self.MasterLooter = masterlooter local Combat = hp:CreateTexture(nil, 'OVERLAY') Combat:SetSize(20, 20) Combat:SetPoint('BOTTOMLEFT', hp, -10, -10) self.Combat = Combat local name = createFont(hp, "OVERLAY", font, fontsize, fontflag, 1, 1, 1) if(unit == "targettarget" or unit == "focustarget" or unit == "focus") then name:SetPoint("LEFT", hp) name:SetPoint("RIGHT", hp) if classColorbars then self:Tag(name, '[freeb:name]') else self:Tag(name, '[freeb:color][freeb:name]') end else name:SetPoint("LEFT", hp, 2, 0) name:SetPoint("RIGHT", hp.hpp, "LEFT") name:SetJustifyH"LEFT" if(unit == "player") then self:Tag(name, '[freeb:pp]') elseif classColorbars then self:Tag(name, '[freeb:info] [freeb:name]') else self:Tag(name, '[freeb:info] [freeb:color][freeb:name]') end end local ricon = hp:CreateTexture(nil, 'OVERLAY') ricon:SetPoint("BOTTOM", hp, "TOP", 0, -7) ricon:SetSize(16, 16) self.RaidIcon = ricon if castbars then castbar(self, unit) end self:SetSize(width, height) --if(unit == "targettarget" or unit == "focustarget" or unit == "focus" or unit:match('[^%d]+') == "boss") then if(unit == "targettarget" or unit == "focustarget" or unit == "focus") then self:SetSize(150, height) end if(unit:match('[^%d]+') == "boss" or unit == "party") then self:SetSize(200, height) end self:SetScale(scale) end local UnitSpecific = { --========================-- -- Player --========================-- player = function(self, ...) func(self, ...) if portraits then self.Portrait = CreateFrame("PlayerModel", nil, self) self.Portrait:SetWidth(60) self.Portrait:SetHeight(36) self.Portrait:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -10) self.PorBackdrop = createBackdrop(self, self.Portrait) end local _, class = UnitClass("player") -- Runes, DruidMana if multicheck(class, "DEATHKNIGHT", "DRUID") then local count if class == "DEATHKNIGHT" then count = 6 else count = 1 end local bars = CreateFrame("Frame", nil, self) bars:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, -32) bars:SetSize(160/count - 5, 16) local i = count for index = 1, count do bars[i] = createStatusbar(bars, texture, nil, 14, (portraits and 160 or width)/count-5, 1, 1, 1, 1) if class == "DRUID" then local color = self.colors.power["MANA"] bars[i]:SetStatusBarColor(color[1], color[2], color[3]) end if i == count then bars[i]:SetPoint("TOPRIGHT", bars, "TOPRIGHT") else bars[i]:SetPoint("RIGHT", bars[i+1], "LEFT", -5, 0) end bars[i].bg = bars[i]:CreateTexture(nil, "BACKGROUND") bars[i].bg:SetAllPoints(bars[i]) bars[i].bg:SetTexture(texture) bars[i].bg:SetVertexColor(.1, .1, .1) bars[i].bg.multiplier = .2 bars[i].bd = createBackdrop(bars[i], bars[i]) i=i-1 end if class == "DEATHKNIGHT" then --bars[3], bars[4], bars[5], bars[6] = bars[5], bars[6], bars[3], bars[4] self.Runes = bars else self.DruidMana = bars[1] self.DruidMana.bg = bars[1].bg end end -- Warlock, Paladin, Priest Icons if multicheck(class, "WARLOCK", "PRIEST", "PALADIN", "MONK") then local ClassIcons = {} local count = 5 local i = count for index = 1, count do local Icon = self:CreateTexture(nil, 'BACKGROUND') Icon:SetTexture(texture) Icon:SetSize((110)/count, 16) Icon:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', -index * (Icon:GetWidth()+5), -32) ClassIcons[i] = Icon i=i-1 end self.ClassIcons = ClassIcons end if(IsAddOnLoaded('oUF_Experience')) then local OnEnter = function(self) UnitFrame_OnEnter(self) self.Experience.text:UpdateTag() self.Experience.text:Show() end local OnLeave = function(self) UnitFrame_OnLeave(self) self.Experience.text:Hide() end self.Experience = createStatusbar(self, texture, nil, 4, nil, 0, .7, 1, 1) self.Experience:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -2) self.Experience:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -2) self.Experience.Rested = createStatusbar(self.Experience, texture, nil, nil, nil, 0, .4, 1, .6) self.Experience.Rested:SetAllPoints(self.Experience) self.Experience.Rested:SetBackdrop(backdrop) self.Experience.Rested:SetBackdropColor(0, 0, 0) self.Experience.bg = self.Experience.Rested:CreateTexture(nil, 'BORDER') self.Experience.bg:SetAllPoints(self.Experience) self.Experience.bg:SetTexture(texture) self.Experience.bg:SetVertexColor(.1, .1, .1) self.Experience.bd = createBackdrop(self.Experience, self.Experience) self.Experience.text = createFont(self.Experience, "OVERLAY", font, fontsize, fontflag, 1, 1, 1) self.Experience.text:SetPoint("CENTER") self.Experience.text:Hide() self:Tag(self.Experience.text, '[freeb:curxp] / [freeb:maxxp] - [freeb:perxp]%') self:SetScript("OnEnter", OnEnter) self:SetScript("OnLeave", OnLeave) self:RegisterEvent('UNIT_POWER_BAR_SHOW', AltPower) self:RegisterEvent('UNIT_POWER_BAR_HIDE', AltPower) self.Experience.PostUpdate = ExpPostUpdate end if overrideBlizzbuffs then local buffs = CreateFrame("Frame", nil, self) buffs:SetHeight(36) buffs:SetWidth(36*12) buffs.size = 36 buffs.initialAnchor = "TOPRIGHT" buffs.spacing = 5 buffs.num = 0 buffs["growth-x"] = "LEFT" buffs["growth-y"] = "DOWN" buffs:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -20) buffs.size = 36 buffs.PostCreateIcon = auraIcon buffs.PostUpdateIcon = PostUpdateIcon self.Buffs = buffs end if auras then local debuffs = CreateFrame("Frame", nil, self) debuffs:SetHeight(height+2) debuffs:SetWidth(width) debuffs.size = height+2 debuffs:SetPoint("LEFT", self, "LEFT", -42, 0) debuffs.spacing = 4 debuffs.initialAnchor = "LEFT" debuffs["growth-x"] = "LEFT" debuffs["growth-y"] = "DOWN" debuffs.PostCreateIcon = auraIcon debuffs.PostUpdateIcon = PostUpdateIcon debuffs.CustomFilter = CustomFilter self.Debuffs = debuffs self.Debuffs.num = 5 end end, --========================-- -- Party --========================-- party = function(self, ...) func(self, ...) local Auras = CreateFrame("Frame", nil, self) Auras:SetHeight(height+2) Auras:SetWidth(width) Auras:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4) Auras.spacing = 4 Auras.gap = true Auras.size = height+2 Auras.initialAnchor = "BOTTOMLEFT" Auras.PostCreateIcon = auraIcon Auras.PostUpdateIcon = PostUpdateIcon Auras.CustomFilter = CustomFilter --self.Auras = Auras --self.Auras.numDebuffs = 4 --self.Auras.numBuffs = 3 end, --========================-- -- Target --========================-- target = function(self, ...) func(self, ...) if portraits then self.Portrait = CreateFrame("PlayerModel", nil, self) self.Portrait:SetWidth(60) self.Portrait:SetHeight(40) self.Portrait:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, -10) self.PorBackdrop = createBackdrop(self, self.Portrait) end if auras then local buffs = CreateFrame("Frame", nil, self) buffs:SetHeight(height) buffs:SetWidth(width) buffs.initialAnchor = "BOTTOMLEFT" buffs.spacing = 5 buffs.num = 16 buffs["growth-x"] = "RIGHT" buffs["growth-y"] = "UP" buffs:SetPoint("BOTTOMLEFT", self, "LEFT", 0, 23) buffs.size = 25 buffs.PostCreateIcon = auraIcon buffs.PostUpdateIcon = PostUpdateIcon self.Buffs = buffs local debuffs = CreateFrame("Frame", nil, self) debuffs:SetHeight(height) debuffs:SetWidth(width) debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, -66) debuffs.spacing = 5 debuffs.size = 25 debuffs["growth-x"] = "RIGHT" debuffs["growth-y"] = "DOWN" debuffs.initialAnchor = "BOTTOMLEFT" debuffs.onlyShowPlayer = onlyShowPlayer debuffs.PostCreateIcon = auraIcon debuffs.PostUpdateIcon = PostUpdateIcon debuffs.CustomFilter = CustomFilter self.Debuffs = debuffs self.Debuffs.num = 16 local Auras = CreateFrame("Frame", nil, self) Auras:SetHeight(height+2) Auras:SetWidth(width) Auras:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4) Auras.spacing = 4 Auras.gap = true Auras.size = height+2 Auras.initialAnchor = "BOTTOMLEFT" Auras.PostCreateIcon = auraIcon Auras.PostUpdateIcon = PostUpdateIcon Auras.CustomFilter = CustomFilter -- Move all auras to top (debuffs and buffs should be disabled) --self.Auras = Auras --self.Auras.numDebuffs = 16 --self.Auras.numBuffs = 15 end local cpoints = createFont(self, "OVERLAY", font, 24, "THINOUTLINE", 1, 0, 0) cpoints:SetPoint('RIGHT', self, 'LEFT', -4, 0) self:Tag(cpoints, '[cpoints]') end, --========================-- -- Focus --========================-- --[[focus = function(self, ...) func(self, ...) if portraits then self.Portrait = CreateFrame("PlayerModel", nil, self) self.Portrait:SetWidth(60) self.Portrait:SetHeight(40) self.Portrait:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, -10) self.PorBackdrop = createBackdrop(self, self.Portrait) end if auras then local debuffs = CreateFrame("Frame", nil, self) debuffs:SetHeight(height+2) debuffs:SetWidth(width) debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4) debuffs.spacing = 4 debuffs.size = height+2 debuffs.initialAnchor = "BOTTOMLEFT" debuffs.PostCreateIcon = auraIcon debuffs.PostUpdateIcon = PostUpdateIcon self.Debuffs = debuffs self.Debuffs.num = 0 local buffs = CreateFrame("Frame", nil, self) buffs:SetHeight(height) buffs:SetWidth(100) buffs.initialAnchor = "TOPLEFT" buffs.spacing = 4 buffs.num = 0 buffs["growth-x"] = "RIGHT" buffs["growth-y"] = "DOWN" buffs:SetPoint("LEFT", self, "RIGHT", 4, 0) buffs.size = height buffs.PostCreateIcon = auraIcon buffs.PostUpdateIcon = PostUpdateIcon self.Buffs = buffs end end,]] focus = function(self, ...) func(self, ...) end, --========================-- -- Focus Target --========================-- focustarget = function(self, ...) func(self, ...) end, --========================-- -- Pet --========================-- pet = function(self, ...) func(self, ...) if auras then local debuffs = CreateFrame("Frame", nil, self) debuffs:SetHeight(height+2) debuffs:SetWidth(width) debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4) debuffs.spacing = 4 debuffs.size = height+2 debuffs.initialAnchor = "BOTTOMLEFT" debuffs.PostCreateIcon = auraIcon debuffs.PostUpdateIcon = PostUpdateIcon self.Debuffs = debuffs self.Debuffs.num = 8 end end, --========================-- -- Target Target --========================-- targettarget = function(self, ...) func(self, ...) if auras then local debuffs = CreateFrame("Frame", nil, self) debuffs:SetHeight(height+2) debuffs:SetWidth(width) debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4) debuffs.spacing = 4 debuffs.size = height+2 debuffs.initialAnchor = "BOTTOMLEFT" debuffs.PostCreateIcon = auraIcon debuffs.PostUpdateIcon = PostUpdateIcon debuffs.CustomFilter = CustomFilter self.Debuffs = debuffs self.Debuffs.num = 0 end end, --========================-- -- Boss --========================-- boss = function(self, ...) func(self, ...) local Auras = CreateFrame("Frame", nil, self) Auras:SetHeight(height+2) Auras:SetWidth(width) Auras:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 4) Auras.spacing = 4 Auras.gap = true Auras.size = height+2 Auras.initialAnchor = "BOTTOMLEFT" Auras.PostCreateIcon = auraIcon Auras.PostUpdateIcon = PostUpdateIcon Auras.CustomFilter = CustomFilter --self.Auras = Auras --self.Auras.numDebuffs = 4 --self.Auras.numBuffs = 3 end, } oUF:RegisterStyle("Freeb", func) for unit,layout in next, UnitSpecific do oUF:RegisterStyle('Freeb - ' .. unit:gsub("^%l", string.upper), layout) end local spawnHelper = function(self, unit, ...) if(UnitSpecific[unit]) then self:SetActiveStyle('Freeb - ' .. unit:gsub("^%l", string.upper)) elseif(UnitSpecific[unit:match('[^%d]+')]) then -- boss1 -> boss self:SetActiveStyle('Freeb - ' .. unit:match('[^%d]+'):gsub("^%l", string.upper)) else self:SetActiveStyle'Freeb' end local object = self:Spawn(unit) object:SetPoint(...) return object end oUF:Factory(function(self) spawnHelper(self, "player", "CENTER", -215, -250) spawnHelper(self, "target", "CENTER", 215, -250) spawnHelper(self, "targettarget", "CENTER", 0, -250) spawnHelper(self, "focus", "CENTER", 550, -150) spawnHelper(self, "party", "CENTER", -215, -150) if bossframes then for i = 1, MAX_BOSS_FRAMES do spawnHelper(self,'boss' .. i, "CENTER", 580, 225 - (60 * i)) end end end) |
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09-04-15, 03:26 PM | #2 |
For nameplates, try changing
Code:
frame.healthBar, frame.castBar = frame.barFrame:GetChildren() Code:
frame.healthBar, frame.absorbBar, frame.castBar = frame.barFrame:GetChildren() For oUF, I can highly recommend looking at other layouts, compare, try, fail, fix... repeat until it works
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine." Paper: "OMG, WTF, Scissors!" Scissors: "Rock is OP and Paper are QQers. We need PvP buffs." "neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..." |
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09-04-15, 05:55 PM | #3 |
Thanks very much the nameplate fix worked perfectly. As for the ouF suggestion I have been trying and failing lol, I guess its back to even more trying and failing then..but one thing can you at least point me in the right direction? I've been trying to implement them just like how the bossframes work is this right or wrong? Ive been using p3lims ouF as a guideline, any suggestions on which might be a better one?
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09-04-15, 07:03 PM | #4 |
You could put this below your UnitSpecific code
Code:
-- raid, party do UnitSpecific.party = function(self, ...) Shared(self, ...) -- your party stuff here end UnitSpecific.raid = function(self, ...) Shared(self, ...) -- your raid stuff here end end spawn them ... Code:
oUF:Factory(function(self) -- spawn party self:SetActiveStyle'YOUROUFLAYOUT - Party' local party = self:SpawnHeader('oUF_Party', nil, 'custom [group:party,nogroup:raid][@raid6,noexists,group:raid] show;hide', 'showParty', true, --'showPlayer', true, 'yOffset', -10, 'template', 'oUF_SlimRaid', -- party pets 'oUF-initialConfigFunction', ([[ self:SetWidth(%d) self:SetHeight(%d) ]]):format(WIDTH, HEIGHT)) party:SetScale(YOURScale) party:SetPoint("TOPLEFT", player, "BOTTOMLEFT", 0, -40) end -- spawn raid self:SetActiveStyle"YOUROUFLAYOUT - Raid" local raid = self:SpawnHeader('oUF_Raid', nil, 'raid', 'showRaid', true, 'showPlayer', true, 'groupFilter', '1,2,3,4,5', 'groupingOrder', '1,2,3,4,5', 'groupBy', 'GROUP', 'maxColumns', 5, 'unitsPerColumn', 5, 'column', 4, 'columnAnchorPoint', "RIGHT", 'columnSpacing', 6, 'yOffset', -6, 'oUF-initialConfigFunction', ([[ self:SetWidth(%d) self:SetHeight(%d) ]]):format(WIDTH, HEIGHT)) raid:SetScale(YOURScale) raid:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 30, -30) end Obviously, all that stuff in the spawn function is custom code. You have to change it to whatever you want your group frames to look like. €: The raid code is for a 25 man raid, btw.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine." Paper: "OMG, WTF, Scissors!" Scissors: "Rock is OP and Paper are QQers. We need PvP buffs." "neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..." Last edited by Dawn : 09-04-15 at 07:05 PM. |
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09-05-15, 09:04 PM | #5 |
Code:
Message: Interface\AddOns\oUF_Freeb\freeb.lua:944: attempt to index global 'self' (a nil value) Time: 09/05/15 23:03:43 Count: 1 Stack: Interface\AddOns\oUF_Freeb\freeb.lua:944: in main chunk Locals: ADDON_NAME = "oUF_Freeb" ns = <table> { backdrop = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:101 } mediaPath = "Interface\AddOns\oUF_Freeb\media\" texture = "Interface\AddOns\oUF_Freeb\media\Cabaret" font = "Interface\AddOns\oUF_Freeb\media\myriad.ttf" fontsize = 12 fontflag = "THINOUTLINE" glowTex = "Interface\AddOns\oUF_Freeb\media\glowTex" buttonTex = "Interface\AddOns\oUF_Freeb\media\buttontex" height = 35 width = 325 scale = 1 hpheight = 0.75 overrideBlizzbuffs = false castbars = true auras = true bossframes = true auraborders = true partyframes = true classColorbars = false powerColor = true powerClass = false portraits = false onlyShowPlayer = false pixelborder = false multicheck = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:34 backdrop = <table> { insets = <table> { } bgFile = "Interface\ChatFrame\ChatFrameBackground" } backdrop2 = <table> { insets = <table> { } bgFile = "Interface\ChatFrame\ChatFrameBackground" } frameBD = <table> { insets = <table> { } bgFile = "Interface\ChatFrame\ChatFrameBackground" } dropdown = oUF_FreebDropDown { 0 = <userdata> displayMode = "MENU" initialize = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:65 } menu = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:60 init = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:65 createBackdrop = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:101 fixStatusbar = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:121 createStatusbar = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:127 createFont = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:143 AltPower = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:155 PostAltUpdate = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:167 ExpPostUpdate = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:183 GetTime = <function> defined =[C]:-1 floor = <function> defined =[C]:-1 fmod = <function> defined =[C]:-1 day = 86400 hour = 3600 minute = 60 FormatTime = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:195 CreateAuraTimer = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:207 debuffFilter = <table> { } auraIcon = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:225 PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:254 aurafilter = <table> { Chill of the Throne = true } CustomFilter = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:285 PostCastStart = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:302 CustomTimeText = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:316 castbar = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:327 func = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:385 UnitSpecific = <table> { party = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:920 player = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:548 boss = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:896 focus = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:835 target = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:719 focustarget = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:842 pet = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:849 targettarget = <function> defined @Interface\AddOns\oUF_Freeb\freeb.lua:872 } (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index global 'self' (a nil value)" |
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09-11-15, 12:29 PM | #6 |
Nevermind I got it working perfectly, thanks for the assistance i really appreciate it!
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » CaelNameplates and Ouf_Freeb Help (Authors Quit) |
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