Why was WoWInterface never popular?
Like okay, it lost the battle against the "old" Curse, but when Overwolf bought Curse what prevented WoWInterface from jumping on the bandwagon to gain more popularity?
For example, Wago recently appeared as a new addon platform with profit share (to attract addon devs i suppose?), and WoWInterface could do the same thing long before it, so why it wasn't done?
Some sort of local policy? From the outside it looks like a lot of missed opportunities or, may i say, like a downward spiral of missed opportunities.