Still not displaying my texture, however when I use UI-Tooltip-Background I see a texture...
Code:
local f = CreateFrame("Frame", nil, UIParent)
f:SetFrameStrata("LOW")
f:SetWidth(200)
f:SetHeight(100)
-- Creating the texture for the frame
local t = f:CreateTexture(nil, "LOW")
t:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
t:SetAllPoints(f)
f.texture = t
f:SetPoint("CENTER", 0, -5)
f:Show()
Is there a certain size image that only will load?
If so is there a way to force load in my custom size .tga files?
Edit: Doesn't have to be a texture, i'm just trying to get a picture I created to display in game and having trouble doing so.