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04-22-11, 12:52 AM   #1
Aprikot
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Join Date: Feb 2010
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Desaturation issue on TargetFrameTexture

I lose desaturation of my target frame texture after targeting an elite unit. The saturation then remains for all selected targets until reload.

I'm testing with this:

Code:
TargetFrameTextureFrameTexture:SetDesaturated(1)
And seeing this:



Prior to targeting the elite, all selected targets are desaturated as intended...seems the gold elite texture breaks/reverts desaturation . Any ideas?
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WoWInterface » Developer Discussions » Lua/XML Help » Desaturation issue on TargetFrameTexture


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