I lose desaturation of my target frame texture after targeting an elite unit. The saturation then remains for all selected targets until reload.
I'm testing with this:
Code:
TargetFrameTextureFrameTexture:SetDesaturated(1)
And seeing this:
Prior to targeting the elite, all selected targets are desaturated as intended...seems the gold elite texture breaks/reverts desaturation
![Confused](//cdn-wow.mmoui.com/images/style_mmoi_wowi2/smilies/confused.gif)
. Any ideas?