===============================================================================
Gatherer's "Show/Hide Items" button effectively obscures
MozzFullWorldMap's "Show Unexplored Areas" checkbox
FIX for MozzFullWorldMap v3.36
===============================================================================
* Works with WoW v4.1.0 and Gatherer v3.2.3 and MozzFullWorldMap v3.36. *
When both addons are used together, Gatherer's "Show/Hide Items" button partially
obscures MozzFullWorldMap's "Show Unexplored Areas" checkbox. The following code
modification should resolve this specific issue when using Gatherer and
MozzFullWorldMap together by anchoring MozzFullWorldMap's "Show Unexplored Areas"
checkbox to Gatherer's "Show/Hide Items" button, if it exists.
Open the MozzFullWorldMap.lua file, found at:
(WindowsXP default location)
C:\Program Files\World of Warcraft\Interface\AddOns\MozzFullWorldMap\MozzFullWorldMap.lua
Replace
function Mozz_AnchorMapOptions() with the following function code.
(Lines starting at 704 through 712.)
From:
-------------------------------------------------------------------
Code:
function Mozz_AnchorMapOptions()
if ( WORLDMAP_SETTINGS.size == WORLDMAP_WINDOWED_SIZE ) then
MozzWorldMapShowAllCheckButton:SetPoint( "TOPLEFT", WorldMapPositioningGuide, "TOPLEFT", 20, -12.5 );
else
MozzWorldMapShowAllCheckButton:SetPoint( "TOPLEFT", WorldMapPositioningGuide, "TOPLEFT", 5, 0 );
end
end
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To:
-------------------------------------------------------------------
Code:
function Mozz_AnchorMapOptions()
if ( WORLDMAP_SETTINGS.size == WORLDMAP_WINDOWED_SIZE ) then
if ( Gatherer_WorldMapDisplay ) then
MozzWorldMapShowAllCheckButton:SetPoint( "TOPLEFT", Gatherer_WorldMapDisplay, "TOPRIGHT", 5, 3 );
else
MozzWorldMapShowAllCheckButton:SetPoint( "TOPLEFT", WorldMapPositioningGuide, "TOPLEFT", 20, -12.5 );
end
else
if ( Gatherer_WorldMapDisplay ) then
MozzWorldMapShowAllCheckButton:SetPoint( "TOPLEFT", Gatherer_WorldMapDisplay, "TOPRIGHT", 5, 3 );
else
MozzWorldMapShowAllCheckButton:SetPoint( "TOPLEFT", WorldMapPositioningGuide, "TOPLEFT", 5, 0 );
end
end
end
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Save the file. Run the game. Your mileage may vary, but probably won't.