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08-05-11, 05:40 AM   #1
starlon
A Flamescale Wyrmkin
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Join Date: Jul 2008
Posts: 107
oUF_ScriptableText

I'm considering writing these oUF modules for WidgetBar, WidgetHistogram, WidgetIcon, etc... I don't use oUF though. If someone wants to give it a go, don't hesitate.

Code:
local parent, ns = ...
local oUF = oUF
local LibCore = assert(LibStub("LibScriptableLCDCoreLite-1.0"))
local WidgetText = assert(LibStub("LibScriptableWidgetText-1.0"))
local core = LibCore:New({}, "oUF_ScriptableText")

local Update = function(self)
	local fontstring = self.fontstring
	fontstring:SetText(self.widget.buffer)
end

local Enable = function(self, unit)
        -- note that row, col, and layer don't mean anything to us here.
	self.widget = self.widget or WidgetText:New(core, self.name, {
		value=self.value, -- the Lua script to run.
		update=self.update, -- How fast the widget will update.
		speed=self.speed, -- How fast marquee text will scroll.
		direction=self.direction, -- Left or right, 1 or 2.
		align=self.align, -- ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT, ALIGN_MARQUEE, ALIGN_AUTOMATIC, ALIGN_PINGPONG = 1, 2, 3, 4, 5, 6
		cols=self.cols, -- How many columns wide the text should be. This is optional, and really only matters in marquees.
		prefix=self.prefix, -- A lua script for text prefix.
		postfix=self.postfix -- A Lua script for text postfix.
                -- WidgetText does its own updating, but that's optional as you can simply call widget:Update() in your own time.
		}, row, col, layer, errorLevel, Update, self)
	self.widget.environment.unit = unit -- This will be the 'unit' variable within the run environment.
	self.widget:Start()
	return true
end

local Disable = function(self)
	self.widget:Stop()
	return true
end

oUF:AddElement('ScriptableText', nil, Enable, Disable)
Sorry for the dry code.

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Note: If you know of a library that you want to make available in your own scripts. let me know and I'll see about writing a plugin for it.

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WoWInterface » Featured Projects » oUF (Otravi Unit Frames) » oUF_ScriptableText


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