Out of curiosity I did a test.
http://code.google.com/p/rothui/sour...StatusbarDebug
And see what I got.
Vertical statusbars finally working as intended!!!
Thus it is finally possible to use non-rectangular textureobjects on vertical statusbars. So no more workaround with SetTexCoord handling...sweet!
Going to do some more tests with different texture sizes.
*edit*
Yep...still working. Now that is pretty awesome.
I tested this because my burning ember display should be a vertical statusbar containing a flame texture.