I spend so much time trying to figure it out by myself, but unfortunately no luck.
This is blizard code mainMenuBar.lua:
Code:
local MAINMENU_SLIDETIME = 0.30;
local MAINMENU_GONEYPOS = 130; --Distance off screen for MainMenuBar to be completely hidden
local MAINMENU_XPOS = 0;
MAIN_MENU_BAR_MARGIN = 75; -- number of art pixels on one side, used by UIParent_ManageFramePositions. It's not the art's full size, don't care about the gryphon's tail.
MainMenuBarMixin = { };
function MainMenuBarMixin:OnStatusBarsUpdated()
self:SetPositionForStatusBars();
end
function MainMenuBarMixin:OnLoad()
self:RegisterEvent("ACTIONBAR_PAGE_CHANGED");
self:RegisterEvent("CURRENCY_DISPLAY_UPDATE");
self:RegisterEvent("UNIT_LEVEL");
self:RegisterEvent("PLAYER_ENTERING_WORLD");
self:RegisterEvent("TRIAL_STATUS_UPDATE");
self:RegisterEvent("DISPLAY_SIZE_CHANGED");
self:RegisterEvent("UI_SCALE_CHANGED");
CreateFrame("FRAME", "StatusTrackingBarManager", self, "StatusTrackingBarManagerTemplate");
MAX_PLAYER_LEVEL = MAX_PLAYER_LEVEL_TABLE[GetExpansionLevel()];
self.state = "player";
MainMenuBarArtFrame.PageNumber:SetText(GetActionBarPage());
MicroButtonAndBagsBar:SetFrameLevel(self:GetFrameLevel()+2);
end
function MainMenuBarMixin:OnShow()
UpdateMicroButtonsParent(MainMenuBarArtFrame);
MoveMicroButtons("BOTTOMLEFT", MicroButtonAndBagsBar, "BOTTOMLEFT", 6, 3, false);
end
function MainMenuBarMixin:SetYOffset(yOffset)
self.yOffset = yOffset;
end
function MainMenuBarMixin:GetYOffset()
return self.yOffset;
end
function MainMenuBarMixin:SetPositionForStatusBars()
MainMenuBar:ClearAllPoints();
MainMenuBarArtFrame.LeftEndCap:ClearAllPoints();
MainMenuBarArtFrame.RightEndCap:ClearAllPoints();
if ( StatusTrackingBarManager:GetNumberVisibleBars() == 2 ) then
self:SetYOffset(17);
MainMenuBarArtFrame.LeftEndCap:SetPoint("BOTTOMLEFT", MainMenuBar, -98, -17);
MainMenuBarArtFrame.RightEndCap:SetPoint("BOTTOMRIGHT", MainMenuBar, 98, -17);
elseif ( StatusTrackingBarManager:GetNumberVisibleBars() == 1 ) then
self:SetYOffset(14);
MainMenuBarArtFrame.LeftEndCap:SetPoint("BOTTOMLEFT", MainMenuBar, -98, -14);
MainMenuBarArtFrame.RightEndCap:SetPoint("BOTTOMRIGHT", MainMenuBar, 98, -14);
else
self:SetYOffset(0);
MainMenuBarArtFrame.LeftEndCap:SetPoint("BOTTOMLEFT", MainMenuBar, -98, 0);
MainMenuBarArtFrame.RightEndCap:SetPoint("BOTTOMRIGHT", MainMenuBar, 98, 0);
end
if ( IsPlayerInWorld() ) then
UIParent_ManageFramePositions();
end
end
I would like to add my code after
function MainMenuBarMixin:SetPositionForStatusBars(), so i thought I could just use something like this:
Code:
local function Test()
print("test")
end
hooksecurefunc(MainMenuBarMixin, "SetPositionForStatusBars", Test);
I tried lots of methods and google alot, the last this I made, came here. Will apreciate any help.