I have a group of about 20 floaters that I want to show when I gain a hostile target and disappear when I lose it. I already have them working by making those 2 conditions for each and every one of the buttons, but I think its a waste of processing time for the game to register these events for each of the 20 buttons.
I'm wondering if there is a way to group these floaters somehow and then have the events ONLY for this group???