08-29-12, 12:16 PM | #1 |
Help [Edit this Addon]
Friends, I have this addon that modifies the action bar of my character in a way that I think great.
It is lightweight and leaves the action bar clean, however I updated yesterday to version 5.0 wow addon and showed some flaws. Can someone help me to update this addon for it to function normally again? Code:
local SCALE = 0.61 local FADE_BOX = 1 local FADE_SIDEBAR = 1 local SIDEBAR_Y = 0 local BOX_X = 0 local BOX_Y = 0 local MicroButtons = { CharacterMicroButton, SpellbookMicroButton, TalentMicroButton, AchievementMicroButton, QuestLogMicroButton, GuildMicroButton, PVPMicroButton, LFDMicroButton, EJMicroButton, RaidMicroButton, MainMenuMicroButton, HelpMicroButton, } local BagButtons = { MainMenuBarBackpackButton, CharacterBag0Slot, CharacterBag1Slot, CharacterBag2Slot, CharacterBag3Slot, } function fade(frame,button) local function showhide(alpha) frame:SetAlpha(alpha) end frame:EnableMouse(true) frame:SetAlpha(0.1) frame:SetScript("OnEnter", function(self) showhide(1) end) frame:SetScript("OnLeave", function(self) showhide(0.1) end) button:HookScript("OnEnter", function(self) showhide(1) end) button:HookScript("OnLeave", function(self) showhide(0.1) end) end local function showbg(f) f:SetBackdrop( { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", edgeFile = "", tile = false, tileSize = 0,edgeSize = 0,insets = {left = -10,right = -10,top = -10,bottom = -10,} } ) f:SetBackdropColor(1,0.8,1,0.6) end local function hide_blz() for _, texture in next, { ReputationWatchBarTexture0, ReputationWatchBarTexture1, ReputationWatchBarTexture2, ReputationWatchBarTexture3, ReputationXPBarTexture0, ReputationXPBarTexture1, ReputationXPBarTexture2, ReputationXPBarTexture3, ShapeshiftBarLeft, ShapeshiftBarMiddle, ShapeshiftBarRight, PossessBackground1, PossessBackground2, SlidingActionBarTexture0, SlidingActionBarTexture1, MainMenuXPBarTextureLeftCap,MainMenuXPBarTextureRightCap,MainMenuXPBarTextureMid, BonusActionBarFrameTexture1, BonusActionBarFrameTexture2, MainMenuMaxLevelBar0,MainMenuMaxLevelBar1,MainMenuMaxLevelBar2,MainMenuMaxLevelBar3, } do texture:SetTexture(nil) end for _,frame in next, { MainMenuBarTexture0,MainMenuBarTexture1, MainMenuBarTexture2,MainMenuBarTexture3, MainMenuBarLeftEndCap, MainMenuBarRightEndCap, MainMenuBarPageNumber,ActionBarUpButton,ActionBarDownButton, } do frame:Hide() end for i=1,19 do _G["MainMenuXPBarDiv"..i]:SetTexture(Empty_Art) end end local HEIGHT = 4 local WIDTH = 512 MainMenuBar:SetScale(SCALE) MainMenuBar:SetWidth( 512 ) local function mainbars() if InCombatLockdown() then return end local y = 5 local anchor = ActionButton1 if ( MainMenuExpBar:IsShown() and ReputationWatchBar:IsShown() ) then y = 30 elseif MainMenuExpBar:IsShown() then y = 20 elseif ReputationWatchBar:IsShown() then y = 20 end if MultiBarBottomLeft:IsShown() then MultiBarBottomLeft:ClearAllPoints() MultiBarBottomLeft:SetPoint("BOTTOMLEFT", anchor, "TOPLEFT", 0, y) y = 5 anchor = MultiBarBottomLeft end if MultiBarBottomRight:IsShown() then MultiBarBottomRight:ClearAllPoints() MultiBarBottomRight:SetPoint("BOTTOMLEFT", anchor, "TOPLEFT", 0, y) y= 5 anchor = MultiBarBottomRightButton1 end if ShapeshiftButton1:IsShown() then ShapeshiftButton1:ClearAllPoints() ShapeshiftButton1:SetPoint("BOTTOMLEFT", anchor, "TOPLEFT", 0, y) end MultiCastActionBarFrame.ignoreFramePositionManager = true MultiCastActionBarFrame:ClearAllPoints() MultiCastActionBarFrame:SetPoint("BOTTOMLEFT", anchor, "TOPLEFT", 0, y); MultiCastActionBarFrame.SetPoint = function() end local px = 64 if MultiCastActionBarFrame:IsShown() or ShapeshiftButton1:IsShown() then if GetNumShapeshiftForms() < 4 then px = 128 else px = 240 local pet_fade_frame = CreateFrame("frame", nil, PetActionBarFrame) for i = 8, 10 do _G["PetActionButton"..i]:SetParent( pet_fade_frame ); fade(pet_fade_frame, _G["PetActionButton"..i] ); end PetActionButton8:ClearAllPoints() PetActionButton8:SetPoint("BOTTOMLEFT", PetActionButton5, "TOPLEFT", 0, y) end end PetActionButton1:ClearAllPoints() PetActionButton1:SetPoint("BOTTOMLEFT", anchor, "TOPLEFT", px, y) PossessButton1:ClearAllPoints(); PossessButton1:SetPoint("BOTTOMLEFT", MultiBarBottomRightButton1, "TOPLEFT", 0, 4); hide_blz() end mainbars() hooksecurefunc("UIParent_ManageFramePosition",mainbars) hooksecurefunc("MainMenuBarVehicleLeaveButton_Update",function() MainMenuBarVehicleLeaveButton:ClearAllPoints() MainMenuBarVehicleLeaveButton:SetPoint("BOTTOMLEFT",MultiBarBottomRightButton1,"TOPLEFT", 382, 40) end ) local box = CreateFrame("Frame","Micro_and_Bags_Frame",UIParent) box:SetWidth(210) box:SetHeight(55) box:SetPoint("BOTTOMRIGHT", UIParent, BOX_X, BOX_Y); box:SetScale(SCALE * 0.8) local function mybox() for _, button in pairs(BagButtons) do if button ~= MainMenuBarBackpackButton then button:Hide() else MainMenuBarBackpackButton:SetParent(box) MainMenuBarBackpackButton:SetScale( 2.2 ) end end MainMenuBarBackpackButton:ClearAllPoints(); MainMenuBarBackpackButton:SetPoint("BOTTOMRIGHT",box,0,0); for _, button in pairs(MicroButtons) do button:SetParent(box); end local x = -310 CharacterMicroButton:ClearAllPoints(); CharacterMicroButton:SetPoint("BOTTOMLEFT", MainMenuBarBackpackButton, x/2, 30); PVPMicroButton:ClearAllPoints(); PVPMicroButton:SetPoint("TOPLEFT", CharacterMicroButton, "BOTTOMLEFT", 0, 25); end mybox() hooksecurefunc("UpdateMicroButtons",mybox) if FADE_BOX == 1 then for _,button in pairs(MicroButtons) do fade(box,button) end for _,button in pairs(BagButtons) do fade(box,button) end end for _,f in next,{MultiBarLeft,MultiBarRight} do f:SetParent(MainMenuBar) end if SIDEBAR_Y ~= 0 then MultiBarRight.ignoreFramePositionManager = true MultiBarRight:ClearAllPoints(); MultiBarRight:SetPoint("RIGHT", UIParent, -5,SIDEBAR_Y) end if FADE_SIDEBAR == 1 then for i = 1, 12 do fade( MultiBarLeft, _G["MultiBarLeftButton"..i] ) fade( MultiBarRight, _G["MultiBarRightButton"..i] ) end end MainMenuExpBar:SetWidth(WIDTH - 12) MainMenuExpBar:SetHeight(HEIGHT) MainMenuExpBar:ClearAllPoints() MainMenuExpBar:SetPoint("CENTER", MainMenuBar, "TOP", 0, -4.5) local fontFile, fontHeight, fontFlags = MainMenuBarExpText:GetFont() MainMenuBarExpText:SetFont(fontFile, floor(fontHeight / SCALE + 0.5), fontFlags) ExhaustionLevelFillBar:SetHeight(HEIGHT) ReputationWatchBar:SetWidth(WIDTH - 12) ReputationWatchBar:SetHeight(HEIGHT) ReputationWatchStatusBar:SetWidth(WIDTH - 12) local fontFile, fontHeight, fontFlags = ReputationWatchStatusBarText:GetFont() ReputationWatchStatusBarText:SetFont(fontFile, floor(fontHeight / SCALE + 0.5), fontFlags) local function ReputationWatchBar_Update_posthook(...) local name, reaction, _, _, value = GetWatchedFactionInfo() local hasExpBar = MainMenuExpBar:IsShown() local l = MainMenuExpBar:GetWidth() if ( not name ) then if ( hasExpBar ) then MainMenuBarExpText:ClearAllPoints() MainMenuBarExpText:SetPoint("CENTER", MainMenuExpBar, 0, 1) end return ... end ReputationWatchStatusBar:SetHeight(HEIGHT) ReputationWatchStatusBarText:SetText(ReputationWatchStatusBarText:GetText() .. " " .. GetText("FACTION_STANDING_LABEL" .. reaction, UnitSex("player"))) ReputationWatchStatusBar:SetHeight(HEIGHT) if ( hasExpBar ) then ReputationWatchBar:ClearAllPoints() ReputationWatchBar:SetPoint("CENTER", MainMenuBar, "BOTTOM", 0, 55 + 4.5) ReputationWatchStatusBarText:ClearAllPoints() ReputationWatchStatusBarText:SetPoint("CENTER", ReputationWatchBarOverlayFrame,l / 4, 1) MainMenuBarExpText:ClearAllPoints() MainMenuBarExpText:SetPoint("CENTER", MainMenuExpBar, l / -4 , 1) else ReputationWatchBar:ClearAllPoints() ReputationWatchBar:SetPoint("CENTER", MainMenuBar, "BOTTOM", 0, 55 -4.5) ReputationWatchStatusBarText:ClearAllPoints() ReputationWatchStatusBarText:SetPoint("CENTER", ReputationWatchBarOverlayFrame, 0, 1) end if ( value == 28251 ) then end return ... end local ReputationWatchBar_Update_original = ReputationWatchBar_Update function ReputationWatchBar_Update(...) return ReputationWatchBar_Update_posthook(ReputationWatchBar_Update_original(...)) end PetActionBarFrame:SetAttribute("unit", "pet") RegisterUnitWatch(PetActionBarFrame) local petframe = CreateFrame("frame", "petfrme_event", MainMenuBar) PetActionBarFrame:SetParent( petframe ) RegisterStateDriver(petframe, "visibility", "[target=vehicle,exists] hide;show") MainMenuBarArtFrame:UnregisterAllEvents() VehicleMenuBar:UnregisterAllEvents() hooksecurefunc('TalentFrame_LoadUI', function() PlayerTalentFrame:UnregisterEvent('ACTIVE_TALENT_GROUP_CHANGED') end) local mainnenubar = CreateFrame("Frame","rABS_MainMenuBar",UIParent, "SecureHandlerStateTemplate") mainnenubar:RegisterEvent("PLAYER_LOGIN") mainnenubar:RegisterEvent("KNOWN_CURRENCY_TYPES_UPDATE") mainnenubar:RegisterEvent("CURRENCY_DISPLAY_UPDATE") mainnenubar:RegisterEvent("BAG_UPDATE") mainnenubar:SetScript("OnEvent", function(self, event, ...) if event == "PLAYER_LOGIN" then local button, buttons for i = 1, NUM_ACTIONBAR_BUTTONS do button = _G["ActionButton"..i] self:SetFrameRef("ActionButton"..i, button) end self:Execute([[ buttons = table.new() for i = 1, 12 do table.insert(buttons, self:GetFrameRef("ActionButton"..i)) end ]]) self:SetAttribute("_onstate-page", [[ for i, button in ipairs(buttons) do button:SetAttribute("actionpage", tonumber(newstate)) end ]]) RegisterStateDriver(self, "page", "[bonusbar:5] 11; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6;") else MainMenuBar_OnEvent(self, event, ...) end end) |
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08-29-12, 02:05 PM | #2 |
You'll need to be more specific about the problem(s) you are having. I definitely do not have time to load up some random code in-game and hunt for problems, and I'd guess most other addon authors are similarly busy right about now.
Also, there are many actionbar mods that are actually being updated by their authors. Have you considered using one of those instead of some random code you found on a forum years ago?
__________________
Retired author of too many addons. Message me if you're interested in taking over one of my addons. Don’t message me about addon bugs or programming questions. |
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08-29-12, 02:48 PM | #3 |
Of addons that modify the action bar, this was more than met my expectations.
He previously removed background images and Dragons side action bar, these pictures are now displayed, and another feature is that the system icons and the bag's right side were below transparent, now there are more. please help me? |
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08-29-12, 05:28 PM | #4 |
http://www.wowinterface.com/download...-nMainbar.html
Might be similar to what you were using previously. |
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08-29-12, 06:12 PM | #5 |
There was a lot changed with the action bars this patch. It took some work for the authors to get their addons back up and running normally.
Is nMainBar (or similar) like what you were using before? |
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08-30-12, 09:08 AM | #6 |
I found an addon very near what I seek, but that it is rather the bacgroud the blizzard should serremovido, someone do this?
Addon http://www.wowinterface.com/download...5-TidyBar.html |
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WoWInterface » AddOns, Compilations, Macros » AddOn Search/Requests » Help [Edit this Addon] |
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