Originally Posted by lightspark
I'll ask stupid question but, you surely use oUF 1.6.8, eh?
Boss frames should work since 1.6.6, cuz zork fixed em, that'd be sad if they're broken again.
I only use Exp/Rep by p3lim and they work fine.
I dun use AW, but I quess that CD spirals are not inheriting "CooldownFrameTemplate" template on creation, thus I recommend you creating a ticket at his repo, if any, or informing author on the forum.
P.S. I had nothing else to do and checked embeds of your layout. Your Exp and Rep are edited and, I guess, based on old versions, AW is out of date too...
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Found out the wrong with the rep/exp bar. Seems to be something wrong with.
self.Reputation:HookScript("OnEnter", function(self) UIFrameFadeIn(self, 1.2, self:GetAlpha(), 1) end)
self.Reputation:HookScript("OnLeave", function(self) UIFrameFadeIn(self, 0.8, self:GetAlpha(), 0) end)
And some tagging issue with exp bar.
Lua Code:
if unit == 'player' then
if AftermathhUI.ouf.expbar == true then
self.Experience = CreateFrame('StatusBar', nil, self)
self.Experience:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -67, 75)
self.Experience:SetStatusBarTexture(AftermathhUI.media.texture)
self.Experience:SetSize(235, 18)
self.Experience:SetStatusBarColor(0.6, 0, 0.6)
self.Experience:SetBackdrop({
bgFile = AftermathhUI.media.blank,
insets = {top = -1, left = -1, bottom = -1, right = -1},
})
self.Experience:SetBackdropColor(unpack(AftermathhUI.media.backdropcolor))
--self.Experience:SetAlpha(0)
--self.Experience:HookScript("OnEnter", function(self) UIFrameFadeIn(self, 1.2, self:GetAlpha(), 1) end)
--self.Experience:HookScript("OnLeave", function(self) UIFrameFadeOut(self, 0.8, self:GetAlpha(), 0) end)
CreateBorderLight(self.Experience, AftermathhUI.media.bordersize, AftermathhUI.bordercolor, AftermathhUI.bordercolor, AftermathhUI.bordercolor, 3)
self.Experience.Rested = CreateFrame('StatusBar', nil, self)
self.Experience.Rested:SetParent(self.Experience)
self.Experience.Rested:SetAllPoints(self.Experience)
self.Experience.Rested:SetStatusBarTexture(AftermathhUI.media.texture)
self.Experience.Rested:SetStatusBarColor(0, 144/255, 1)
self.Experience.Text = self.Experience:CreateFontString(nil, 'OVERLAY')
self.Experience.Text:SetPoint('CENTER', self.Experience)
self.Experience.Text:SetFont(AftermathhUI.media.font, 12, AftermathhUI.media.fontflag)
self:Tag(self.Experience.Text, '[curxp]/[maxxp] - [perxp] %')
if AftermathhUI.media.shadowoffset == true then
self.Experience.Text:SetShadowOffset(1, -1)
self.Experience.Text:SetShadowColor(0,0,0)
end
end
end
Lua Code:
Message: ...e\AddOns\AftermathhUI\Modules\Unitframes\oUF\ouf.lua:262: Attempted to use invalid tag [curxp].
Time: 11/07/14 20:39:42
Count: 1
Stack: [C]: in function `error'
...ftermathhUI\Modules\Unitframes\oUF\elements\tags.lua:585: in function `Tag'
...Modules\Unitframes\oUF_Aftermathh\oUF_Aftermathh.lua:654: in function `styleFunc'
...e\AddOns\AftermathhUI\Modules\Unitframes\oUF\ouf.lua:262: in function <...e\AddOns\AftermathhUI\Modules\Unitframes\oUF\ouf.lua:192>
(tail call): ?
...e\AddOns\AftermathhUI\Modules\Unitframes\oUF\ouf.lua:552: in function `Spawn'
...Modules\Unitframes\oUF_Aftermathh\oUF_Aftermathh.lua:911: in function `func'
...dOns\AftermathhUI\Modules\Unitframes\oUF\factory.lua:20: in function <...dOns\AftermathhUI\Modules\Unitframes\oUF\factory.lua:16>
(tail call): ?
Locals: (*temporary) = "Attempted to use invalid tag [curxp]."