10-03-15, 04:50 PM | #1 |
bBag IconBorder
I have button borders enabled on my bBags addon with a texture I found in another bag addon. What I want to know is if it is possible to make the normal border transparent or clear instead of black.
Example: http://postimg.org/image/8lwhyrlrj/ Code: Code:
local bUI = CreateFrame('frame') config = { enable = true, spacing = 1.95, ["bank"] = { buttons_per_row = 12, button_size = 40, }, ["bag"] = { buttons_per_row = 15, button_size = 40, } } local media = { flat = "Interface\\Buttons\\WHITE8x8", font = "fonts\\ARIALN.ttf", } if (not config.enable) then return end config.spacing = config.spacing - 2 bUI.bags = CreateFrame("frame") bUI.bags:RegisterEvent("ADDON_LOADED") local togglemain, togglebank = 0,0 local togglebag local bags, bank = nil; local bags = { ['bag'] = { CharacterBag0Slot, CharacterBag1Slot, CharacterBag2Slot, CharacterBag3Slot }, ['bank'] = { } } local function StripTextures(object, text) for i = 1, object:GetNumRegions() do local region = select(i, object:GetRegions()) if region:GetObjectType() == "Texture" then region:SetTexture(nil) elseif (text) then region:Hide(0) region:SetAlpha(0) end end end function SkinBackdrop(frame) frame:SetBackdrop({bgFile = media.flat, edgeFile = media.flat, edgeSize = 1}) frame:SetBackdropColor(0,0,0,0.6) frame:SetBackdropBorderColor(0,0,0,1) end local function skin(frame) local f = _G[frame:GetName().."IconTexture"] local q = _G[frame:GetName().."IconQuestTexture"] --if (bag.iconBorder) then local r, g, b = frame.IconBorder:GetVertexColor() local tex = frame.IconBorder:GetTexture() --en frame:SetAlpha(1) frame.IconBorder:SetTexture("Interface\\AddOns\\bBag\\border") frame:SetNormalTexture("") frame:SetPushedTexture("") frame.IconBorder:SetHeight(40) frame.IconBorder:SetWidth(40) frame.IconBorder:SetAlpha(0) frame:SetBackdrop({bgFile = media.flat, edgeFile = media.flat, edgeSize = 0.58}) frame:SetBackdropColor(0,0,0,0.1) frame:SetBackdropBorderColor(0,0,0,1) f:SetPoint("TOPLEFT", frame, 1.1, -1.1) f:SetPoint("BOTTOMRIGHT", frame, -1.1, 1.1) f:SetTexCoord(.1, .9, .1, .9) if (q) then q:SetPoint("TOPLEFT", frame, 1.1, -1.1) q:SetPoint("BOTTOMRIGHT", frame, -1.1, 1.1) q:SetTexCoord(.1, .9, .1, .9) end end local function hideCrap() for i = 1, 12 do _G["ContainerFrame"..i.."CloseButton"]:Hide() --skin(36, "ContainerFrame"..i.."Item") for p = 1, 7 do select(p, _G["ContainerFrame"..i]:GetRegions()):SetAlpha(0) end end for i = 1, 5 do select(i, _G['BankFrame']:GetRegions()):Hide() end _G["BackpackTokenFrame"]:GetRegions():SetAlpha(0) BankFrameCloseButton:Hide() BankSlotsFrame:Hide() BankFrameMoneyFrame:Hide() StripTextures(BankFrameMoneyFrameInset) StripTextures(BankFrameMoneyFrameBorder) StripTextures(BankFrameMoneyFrame) StripTextures(BankFrame, true) StripTextures(BankSlotsFrame, true) StripTextures(ReagentBankFrame) ReagentBankFrame:DisableDrawLayer("BACKGROUND") ReagentBankFrame:DisableDrawLayer("ARTWORK") end function bUI.bags:setUp(frameName, ...) local bagconfig = config[frameName] local frame = CreateFrame("Frame", "bBag_"..frameName, UIParent) frame:SetWidth(((bagconfig.button_size+config.spacing)*bagconfig.buttons_per_row)+20-config.spacing) frame:SetPoint(...) frame:SetFrameStrata("HIGH") frame:SetFrameLevel(1) frame:SetClampedToScreen(true) frame:SetMovable(true) frame:SetUserPlaced(false) frame:EnableMouse(false) frame:RegisterForDrag("LeftButton","RightButton") frame:RegisterForDrag("LeftButton","RightButton") frame:SetScript("OnDragStart", function(self) self:StartMoving() end) frame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) frame:SetBackdrop({bgFile = media.flat, edgeFile = media.flat, edgeSize = 1}) frame:SetBackdropColor(0,0,0,0.5) frame:SetBackdropBorderColor(0,0,0,1) frame:Hide() frame.bags = CreateFrame('Frame', nil, frame) frame.bags:SetWidth(180) frame.bags:SetHeight(40) frame.bags:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 0, -2) frame.bags:Hide() SkinBackdrop(frame.bags) frame.bags.toggle = CreateFrame('Frame', nil, frame) frame.bags.toggle:SetHeight(20) frame.bags.toggle:SetWidth(20) frame.bags.toggle:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -2) frame.bags.toggle:EnableMouse(true) frame.bags.toggle.text = frame.bags.toggle:CreateFontString("button") frame.bags.toggle.text:SetPoint("CENTER", frame.bags.toggle, "CENTER") frame.bags.toggle.text:SetFont(media.font, 14, "OUTLINE") frame.bags.toggle.text:SetText("B") frame.bags.toggle.text:SetTextColor(.4,.4,.4) frame.bags.toggle:SetScript('OnMouseUp', function() if (togglebag ~= 1) then togglebag = 1 frame.bags:Show() frame.bags.toggle.text:SetTextColor(1,1,1) else togglebag= 0 frame.bags:Hide() frame.bags.toggle.text:SetTextColor(.4,.4,.4) end end) if (frameName == "bag") then for _, f in pairs(bags[frameName]) do local count = _G[f:GetName().."Count"] local icon = _G[f:GetName().."IconTexture"] f:SetParent(frame.bags) f:ClearAllPoints() f:SetWidth(43) f:SetHeight(43) if lastbutton then f:SetPoint("LEFT", lastbutton, "RIGHT", config.spacing, 0) else f:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 8, -8) end count.Show = function() end count:Hide() f:GetRegions():Hide() --[[local highlight = f.HighlightFrame.HighlightTexture if highlight and not highlight.skinned then highlight:SetTexture(1, 1, 1, 0.3) highlight:SetTexture("") highlight:ClearAllPoints() highlight:SetPoint("TOPLEFT", 2, -2) highlight:SetPoint("BOTTOMRIGHT", -2, 2) highlight.skinned = true end--]] icon:SetTexCoord(.08, .92, .08, .92) f:SetNormalTexture("") f:SetPushedTexture("") f:SetHighlightTexture("") f.IconBorder:SetTexture("") SkinBackdrop(f) lastbutton = f frame.bags:SetWidth((24+config.spacing)*(getn(bags[frameName]))+18) frame.bags:SetHeight(40) end else lastbutton = nil local tab1 = CreateFrame("frame", nil, _G["bBag_bank"]) local tab2 = CreateFrame("frame", nil, _G["bBag_bank"]) tab1:SetPoint("BOTTOM", frame, "TOP", -21, -2) tab1:SetSize(40, 24) SkinBackdrop(tab1) tab1.text = tab1:CreateFontString("button") tab1.text:SetPoint("CENTER", tab1, "CENTER", 2, 0) tab1.text:SetJustifyH("CENTER") tab1.text:SetFont(media.font, 12, "OUTLINE") tab1.text:SetText("Bank") tab1.text:SetTextColor(1, 1, 1) tab1:SetScript("OnMouseUp", function(self) BankFrameTab1:Click() tab1.text:SetTextColor(1, 1, 1) tab2.text:SetTextColor(.4,.4,.4) end) tab2:SetPoint("BOTTOM", frame, "TOP", 31, -2) tab2:SetSize(60, 24) SkinBackdrop(tab2) tab2.text = tab2:CreateFontString("button") tab2.text:SetPoint("CENTER", tab2, "CENTER", 2, 0) tab2.text:SetJustifyH("CENTER") tab2.text:SetFont(media.font, 12, "OUTLINE") tab2.text:SetText("Reagents") tab2.text:SetTextColor(.4,.4,.4) tab2:SetScript("OnMouseUp", function(self) BankFrameTab2:Click() tab2.text:SetTextColor(1, 1, 1) tab1.text:SetTextColor(.4,.4,.4) end) for i = 1, 2 do local tab = _G["BankFrameTab"..i] StripTextures(tab) tab:ClearAllPoints() tab:Hide() end for i = 1, 7 do local bankbag = BankSlotsFrame["Bag"..i] local icon = bankbag.icon local highlight = bankbag.HighlightFrame.HighlightTexture bankbag:SetParent(frame.bags) bankbag:GetChildren():Hide() bankbag:ClearAllPoints() bankbag:SetWidth(24) bankbag:SetHeight(24) if lastbutton then bankbag:SetPoint("LEFT", lastbutton, "RIGHT", config.spacing, 0) else bankbag:SetPoint("TOPLEFT", frame.bags, "TOPLEFT", 8, -8) end lastbutton = bankbag SkinBackdrop(bankbag) bankbag:SetNormalTexture("") bankbag:SetPushedTexture("") bankbag:SetHighlightTexture("") bankbag.IconBorder:SetTexture("") StripTextures(bankbag) icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) icon:ClearAllPoints() icon:SetPoint("TOPLEFT", 2, -2) icon:SetPoint("BOTTOMRIGHT", -2, 2) if highlight and not highlight.skinned then highlight:SetTexture(1, 1, 1, 0.3) highlight:SetTexture("") highlight:ClearAllPoints() highlight:SetPoint("TOPLEFT", 2, -2) highlight:SetPoint("BOTTOMRIGHT", -2, 2) highlight.skinned = true end frame.bags:SetWidth((24+config.spacing)*(7)+16) frame.bags:SetHeight(40) end --print(bags[frameName]) end return frame end local numrows, lastrowbutton, numbuttons, lastbutton = 0, ContainerFrame1Item1, 1, ContainerFrame1Item1 local banknumrows, banklastrowbutton, banknumbuttons, banklastbutton = 0, BankFrameItem1, 1, BankFrameItem1 function ContainerFrame_GenerateFrame(frame, size, id) frame.size = size; for i=1, size, 1 do local index = size - i + 1; local itemButton = _G[frame:GetName().."Item"..i]; itemButton:SetID(index); itemButton:Show(); end frame:SetID(id); frame:Show() if ( id < 5 ) then local slots = GetContainerNumSlots(id) for item = slots, 1, -1 do local itemframes = _G["ContainerFrame"..(id+1).."Item"..item] itemframes:ClearAllPoints() itemframes:SetWidth(config.bag.button_size) itemframes:SetHeight(config.bag.button_size) itemframes:SetFrameStrata("HIGH") itemframes:SetFrameLevel(2) skin(itemframes) if id == 0 and item == 16 then numrows, lastrowbutton, numbuttons, lastbutton = 0, ContainerFrame1Item1, 1, ContainerFrame1Item1 itemframes:SetPoint("TOPLEFT", _G["bBag_bag"], "TOPLEFT", 10, -30) lastrowbutton = itemframes lastbutton = itemframes elseif numbuttons==config.bag.buttons_per_row then itemframes:SetPoint("TOP", lastrowbutton, "BOTTOM", 0, -config.spacing) lastrowbutton = itemframes numrows = numrows + 1 numbuttons = 1 else itemframes:SetPoint("LEFT", lastbutton, "RIGHT", config.spacing, 0) numbuttons = numbuttons + 1 end lastbutton = itemframes end _G["bBag_bag"]:SetHeight(((config.bag.button_size+config.spacing)*(numrows+1)+60)-config.spacing) BackpackTokenFrameToken1:ClearAllPoints() BackpackTokenFrameToken1:SetPoint("BOTTOMLEFT", _G["bBag_bag"], "BOTTOMLEFT", 0, 8) for i = 1, 3 do _G["BackpackTokenFrameToken"..i]:SetFrameStrata("TOOLTIP") _G["BackpackTokenFrameToken"..i]:SetFrameLevel(5) _G["BackpackTokenFrameToken"..i.."Icon"]:SetSize(12,12) _G["BackpackTokenFrameToken"..i.."Icon"]:SetTexCoord(.1,.9,.1,.9) _G["BackpackTokenFrameToken"..i.."Icon"]:SetPoint("LEFT", _G["BackpackTokenFrameToken"..i], "RIGHT", -8, 2) _G["BackpackTokenFrameToken"..i.."Count"]:SetFont(media.font, 14) if (i ~= 1) then _G["BackpackTokenFrameToken"..i]:SetPoint("LEFT", _G["BackpackTokenFrameToken"..(i-1)], "RIGHT", 10, 0) end end else if (id == 5) then banknumrows, banklastrowbutton, banknumbuttons, banklastbutton = 0, BankFrameItem1, 1, BankFrameItem1 for bank = 1, 28 do local bankitems = _G["BankFrameItem"..bank] bankitems:ClearAllPoints() bankitems:SetWidth(config.bank.button_size) bankitems:SetHeight(config.bank.button_size) bankitems:SetFrameStrata("HIGH") bankitems:SetFrameLevel(2) skin(bankitems) BankFrameMoneyFrame:Hide() if bank==1 then bankitems:SetPoint("TOPLEFT", _G["bBag_bank"], "TOPLEFT", 10, -30) banklastrowbutton = bankitems banklastbutton = bankitems elseif banknumbuttons==config.bank.buttons_per_row then bankitems:SetPoint("TOP", banklastrowbutton, "BOTTOM", 0, -config.spacing) banklastrowbutton = bankitems banknumrows = banknumrows + 1 banknumbuttons = 1 else bankitems:SetPoint("LEFT", banklastbutton, "RIGHT", config.spacing, 0) banknumbuttons = banknumbuttons + 1 end banklastbutton = bankitems end end local slots = GetContainerNumSlots(id) for item = slots, 1, -1 do local itemframes = _G["ContainerFrame"..(id+1).."Item"..item] itemframes:ClearAllPoints() itemframes:SetWidth(config.bank.button_size) itemframes:SetHeight(config.bank.button_size) itemframes:SetFrameStrata("HIGH") itemframes:SetFrameLevel(2) skin(itemframes) if banknumbuttons == config.bank.buttons_per_row then itemframes:SetPoint("TOP", banklastrowbutton, "BOTTOM", 0, -config.spacing) banklastrowbutton = itemframes banknumrows = banknumrows + 1 banknumbuttons = 1 else itemframes:SetPoint("LEFT", banklastbutton, "RIGHT", config.spacing, 0) banknumbuttons = banknumbuttons + 1 end banklastbutton = itemframes end _G["bBag_bank"]:SetHeight(((config.bank.button_size+config.spacing)*(banknumrows+1)+40)-config.spacing) end hideCrap() end function ToggleBag() end function ToggleBackpack() end function OpenBackpack() end function CloseBackpack() end function updateContainerFrameAnchors() end function OpenAllBags(frame) ToggleAllBags("open") end function ToggleAllBags(func) if (func == "open") then togglemain = 1 OpenBackpack() _G["bBag_bag"]:Show() for i=0, NUM_BAG_FRAMES, 1 do OpenBag(i) end else if (togglemain == 1) then if (not _G["bBag_bank"]:IsShown()) then togglemain = 0 CloseBackpack() _G["bBag_bag"]:Hide() for i=0, NUM_BAG_FRAMES, 1 do CloseBag(i) end end else if(not BankFrame:IsShown()) then togglemain = 1 OpenBackpack() _G["bBag_bag"]:Show() for i=0, NUM_BAG_FRAMES, 1 do OpenBag(i) end end end end if( BankFrame:IsShown() ) then if (not _G["bBag_bank"]:IsShown()) then if (togglebank == 1) then togglebank = 0 _G["bBag_bank"]:Hide() --BankFrame:Hide() for i=NUM_BAG_FRAMES+1, NUM_CONTAINER_FRAMES, 1 do if ( IsBagOpen(i) ) then CloseBag(i) end end else togglebank = 1 _G["bBag_bank"]:Show() BankFrame:Show() for i=1, NUM_CONTAINER_FRAMES, 1 do if (not IsBagOpen(i)) then OpenBag(i) end end end end end end BackpackTokenFrame:Hide(); local function quickbank(show) local numrows, lastrowbutton, numbuttons, lastbutton = 0, BankFrameItem1, 1, BankFrameItem1 for i = 1, 28 do local name = _G["BankFrameItem"..i] if (show) then name:Show() else name:Hide() end if numbuttons == config.bank.buttons_per_row then numrows = numrows + 1 numbuttons = 1 end numbuttons = numbuttons + 1 end for b = 6, 16 do local slots = GetContainerNumSlots(b-1) for t = 1, slots do local name = _G["ContainerFrame"..b.."Item"..t] if (show) then name:Show() else name:Hide() end if numbuttons == config.bank.buttons_per_row then numrows = numrows + 1 numbuttons = 1 end numbuttons = numbuttons + 1 end end if (show) then _G["bBag_bank"]:SetHeight(((config.bank.button_size+config.spacing)*(numrows)+40)-config.spacing) end _G["bBag_bank"]:Show() end local function quickreagent(show) local numrows, lastrowbutton, numbuttons, lastbutton = 0, ReagentBankFrameItem, 1, ReagentBankFrameItem for r = 1, 98 do local itemframe = _G["ReagentBankFrameItem"..r] if (itemframe) then itemframe:ClearAllPoints() itemframe:SetWidth(config.bank.button_size) itemframe:SetHeight(config.bank.button_size) itemframe:SetFrameStrata("HIGH") itemframe:SetFrameLevel(2) skin(itemframe) if r == 1 then itemframe:SetPoint("TOPLEFT", _G["bBag_bank"], "TOPLEFT", 10, -30) lastrowbutton = itemframe lastbutton = itemframe elseif numbuttons==config.bank.buttons_per_row then itemframe:SetPoint("TOP", lastrowbutton, "BOTTOM", 0, -config.spacing) lastrowbutton = itemframe numrows = numrows + 1 numbuttons = 1 else itemframe:SetPoint("LEFT", lastbutton, "RIGHT", config.spacing, 0) numbuttons = numbuttons + 1 end lastbutton = itemframe end end if (show) then _G["bBag_bank"]:SetHeight(((config.bank.button_size+config.spacing)*(numrows+1)+70)-config.spacing) local children = {ReagentBankFrame:GetChildren()} children[1]:SetPoint("BOTTOM", _G["bBag_bank"], "BOTTOM", 0, 10) children[1]:SetFrameStrata("HIGH") children[1]:SetFrameLevel(3) else end end -- I have to keep stealing blizzard functions, because they are doing so far from what I want they are actually making bag coding near impossible. function BankFrame_ShowPanel(sidePanelName, selection) local self = BankFrame; -- find side panel local tabIndex; ShowUIPanel(self); for index, data in pairs(BANK_PANELS) do local panel = _G[data.name]; if ( data.name == sidePanelName ) then panel:Show() tabIndex = index; self.activeTabIndex = tabIndex; if (data.name == "ReagentBankFrame") then -- Redraw reagent in bank quickbank(false) quickreagent(true) else -- Redraw bank in rank quickbank(true) quickreagent(false) end else panel:Hide() end end end ContainerFrame1Item1:SetScript("OnHide", function() _G["bBag_bag"]:Hide() togglemain = 0 end) BankFrameItem1:SetScript("OnHide", function() _G["bBag_bank"]:Hide() togglebank = 0 end) BankFrameItem1:SetScript("OnShow", function() _G["bBag_bank"]:Show() togglebank = 1 end) BankPortraitTexture:Hide() BankFrame:EnableMouse(0) function SkinEditBox(frame) frame.Left:Hide() frame.Right:Hide() frame.Middle:Hide() frame:GetChildren():SetAlpha(0) frame:SetFrameStrata("HIGH") frame:SetWidth(200) frame.bg = CreateFrame('frame', nil, frame) frame.bg:SetPoint("TOPLEFT", frame, "TOPLEFT", -4, 0) frame.bg:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0) frame.bg:SetBackdrop({bgFile = media.flat, edgeFile = media.flat, edgeSize = 1, insets = {top = 2, left = 2, bottom = 2, right = 2}}) frame.bg:SetBackdropColor(1,1,1,.02) frame.bg:SetBackdropBorderColor(0,0,0,1) end SkinEditBox(BagItemSearchBox) SkinEditBox(BankItemSearchBox) hooksecurefunc("ContainerFrame_Update", function(frame) BagItemSearchBox:ClearAllPoints() BagItemSearchBox:SetParent(_G["bBag_bag"]) BagItemSearchBox:SetPoint("TOPRIGHT", _G["bBag_bag"], "TOPRIGHT", -28, -6) BagItemAutoSortButton:Hide(); BankItemSearchBox:ClearAllPoints() BankItemSearchBox:SetParent(_G["bBag_bank"]) BankItemSearchBox:SetPoint("TOPRIGHT", _G["bBag_bank"], "TOPRIGHT", -28, -6) BankItemAutoSortButton:Hide(); ContainerFrame1MoneyFrame:ClearAllPoints() ContainerFrame1MoneyFrame:Show() ContainerFrame1MoneyFrame:SetPoint("TOPLEFT", _G["bBag_bag"], "TOPLEFT", 6, -10) ContainerFrame1MoneyFrame:SetFrameStrata("HIGH") ContainerFrame1MoneyFrame:SetFrameLevel(2) ContainerFrame2MoneyFrame:Show() ContainerFrame2MoneyFrame:ClearAllPoints() ContainerFrame2MoneyFrame:SetPoint("TOPLEFT", _G["bBag_bank"], "TOPLEFT", 6, -10) ContainerFrame2MoneyFrame:SetFrameStrata("HIGH") ContainerFrame2MoneyFrame:SetFrameLevel(2) ContainerFrame2MoneyFrame:SetParent(_G["bBag_bank"]) ContainerFrame1:EnableMouse(false); ContainerFrame2:EnableMouse(false); ContainerFrame3:EnableMouse(false); ContainerFrame4:EnableMouse(false); ContainerFrame5:EnableMouse(false); BankFrame:EnableMouse(false); end) bUI.bags:SetScript("OnEvent", function(self, event, addon) if (addon == "bBag") then bags = bUI.bags:setUp("bag", "BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -2, 430) bank = bUI.bags:setUp("bank", "TOPLEFT", UIParent, "TOPLEFT", 10, -134) end end) |
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10-04-15, 03:28 AM | #2 |
frame:SetBackdropBorderColor(0,0,0, 1) > set alpha to 0 > (0,0,0, 0)
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10-04-15, 07:16 AM | #3 |
that didn't work.
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10-05-15, 03:01 AM | #4 |
10-05-15, 04:50 AM | #5 |
What I want is if you look in the picture I posted i just want the black borders around the white items like my herbs,hearthstone,pots,flask etc etc to be transparent or clear while still keeping the purple and blue borders shown.
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10-05-15, 05:35 AM | #6 |
ah i understand, as i can see its the other addon thats coloring/setting icon borders, not the bBag addon.
what you want, can get quite complicated 0_o |
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10-05-15, 08:17 AM | #7 |
I dont mind I'm willing to learn if you are willing to help
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10-05-15, 09:01 AM | #8 |
10-05-15, 07:34 PM | #9 |
no that is bBags its just a border texture I got from another bag addon.
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10-06-15, 02:18 AM | #10 |
Well, the default UI function that actually updates the bag items does this to show+color or hide the border based on the item's rarity:
lua Code:
... and your code just changes the IconBorder texture: lua Code:
... but based on this it should never be visible in the first place, since your code sets the alpha (opacity/visibility) to 0 on load and never changes it, the default UI code never touches the alpha, and nothing in your code does anything else with the texture. Are you sure you don't have any other addons touching your bags? Place the cursor over a bag item in-game and run this: Code:
/run local t = GetMouseFocus().IconBorder local r, g, b = t:GetVertexColor() print("Shown?", t:IsShown(), "Alpha", floor(t:GetAlpha() * 100 + 0.5), "R", floor(r * 255 + 0.5), "G", floor(g * 255 + 0.5), "B", floor(b * 255 + 0.5)) If it reports that it is shown and the alpha is greater than 0, try this: Code:
/run GetMouseFocus().IconBorder:Hide()
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Retired author of too many addons. Message me if you're interested in taking over one of my addons. Don’t message me about addon bugs or programming questions. |
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10-06-15, 10:58 AM | #11 |
Ok, I ran the first script and i got " Shown? true Alpha 100 R 0 G 0 B 0 " (This is when I have the border alpha to 1 in the lua)
2nd script made the border disappear but when you close and open the bag again the border reappears. |
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10-07-15, 12:39 AM | #12 |
Okay, that means you have some other code, apart from what you posted, that's not only setting the texture's alpha to 1, but also setting its color to black (0,0,0). The code you posted doesn't do that, and neither does the default UI code.
__________________
Retired author of too many addons. Message me if you're interested in taking over one of my addons. Don’t message me about addon bugs or programming questions. |
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10-07-15, 02:37 PM | #13 |
Or do you think it could possibly be the custom border I was trying to use?
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10-08-15, 02:09 AM | #14 |
No. A texture is just a file. It can't change its opacity or color. That's like asking if a rock that was lying on the ground might have picked itself up and launched itself at your head, instead of being thrown by someone.
__________________
Retired author of too many addons. Message me if you're interested in taking over one of my addons. Don’t message me about addon bugs or programming questions. |
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10-08-15, 08:13 AM | #15 |
I've figured it out and for some reason it is my Aurora addon coloring the borders black, but I have no idea on how to fix it :S
Last edited by badness : 10-08-15 at 08:37 AM. |
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10-08-15, 12:32 PM | #16 |
10-08-15, 07:01 PM | #17 |
10-09-15, 06:12 AM | #18 |
10-09-15, 09:42 AM | #19 | |
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10-10-15, 02:10 AM | #20 |
Figuring out which addon is interfering isn't hard, and doesn't take more than 5 minutes, and is just way easier for you to do yourself, than for others to do by reading your addon list and making guesses:
http://phanx.net/addons/help#conflicts
__________________
Retired author of too many addons. Message me if you're interested in taking over one of my addons. Don’t message me about addon bugs or programming questions. |
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WoWInterface » AddOns, Compilations, Macros » AddOn Help/Support » bBag IconBorder |
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