Originally Posted by nightcracker
W/E, Try this macro then:
Code:
#showtooltip
/use [mod][btn:2]Attack;SomeRandomSpell;SomeOtherRandomSpell
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I have been using macros like this since the system was introduced in 2.0. For the sake of making sure there wasn't some mini-patch recently that I didn't know of that changed it, I logged in and tested several. They absolutely do not work the way you are saying they do. That macro will attack if there is a mod down or button 2 was used, otherwise it will cast SomeRandomSpell.
Edit: To further clarify, here is a macro of mine that uses both notations at once (yes I know it could be shortened; in real macros I don't care unless it's hitting the char. limit.):
Code:
#showtooltip
/cast [mod:alt, target=player, mod:shift][mod:shift, help][mod:shift, target=targettarget, help] Swiftmend; [target=player, mod:alt][help][target=focus, exists, help][target=targettarget, exists, help][]Rejuvenation