There are multiple types of sub-events in the unfiltered combatlog event. It is a separate sub-event for damage, heal, spell cast success, spell cast fail, interrupt, etc. I haven't looked at the source code, but if it doesn't play a sound or flash the screen or pop up some sort of other visual/audible alert then it probably just needs a few lines of code to tell it to do so in the case of another sub-event it was not previously coded to act upon.
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