RDX\Designs\Buttons\MultiCastBar.lua, Line 161++
Code:
ExposeFeature = function(desc, state, errs)
if not RDXUI.DescriptorCheck(desc, state, errs) then return nil; end
--if desc.owner == "Base" then desc.owner = "decor"; end
desc.owner = "Base";
if not desc.flo then desc.flo = 5; end
if not desc.cd then desc.cd = VFL.copy(VFLUI.defaultCooldown); end
desc.nIcons = 5;
local flg = true;
flg = flg and RDXUI.UFFrameCheck_Proto("Frame_", desc, state, errs);
flg = flg and RDXUI.UFAnchorCheck(desc.anchor, state, errs);
--flg = flg and RDXUI.UFOwnerCheck(desc.owner, state, errs);
if flg then state:AddSlot("Frame_" .. desc.name); end
return flg;
end;
is missing
Code:
if not desc.driver then desc.driver = 1; end
causing shaman totem bar windows to not build and the editor to bug out when selecting the totembar feature.
also in RDX\Designs\ActionButton.lua, Line 790
Code:
elseif desc.driver then
should propably be
Code:
elseif desc.driver == 2 then