Hi Nib,
Once again you treat us. Awesome job you did there !!.
Here are a few things I've found so far :
- Some numbers are pretty weird in the config -> position interface (One example here all others in the zip file). :
- There are 2 section for Runes (Deathnight) :
- I've got a trace in bugsack that might be related to the runes issue (it states dropdown) :
Code:
1x nibRealUI-8.0 beta\Config\HuDConfig\Positions.lua:40: attempt to perform arithmetic on field "height" (a nil value)
nibRealUI-8.0 beta\Config\HuDConfig\Positions.lua:40: in function "ShowElementPanel"
nibRealUI-8.0 beta\Config\HuDConfig\Positions.lua:74: in function "func"
FrameXML\UIDropDownMenu.lua:710: in function "UIDropDownMenuButton_OnClick"
<string>:"*:OnClick":1: in function <string>:"*:OnClick":1
Locals:
frame = DropDownList1Button13 {
0 = <userdata>
bottom = <unnamed> {}
right = <unnamed> {}
func = <func> @nibRealUI\Config\HuDConfig\Positions.lua:69
top = <unnamed> {}
value = "Eclipse Bar (Druid)"
bg = <unnamed> {}
left = <unnamed> {}
}
(for generator) = <func> =[C]:-1
(for state) = <table> {
1 = "HuD Vertical"
2 = "Unit Frames"
3 = "Boss Frames"
4 = "Action Bars (Center)"
5 = "Grid (Healing)"
6 = "Grid (DPS/Tank)"
7 = "Cast Bar (Player)"
8 = "Cast Bar (Target)"
9 = "Spell Alerts"
10 = "Aura Tracking (Player)"
11 = "Aura Tracking (Target)"
12 = "Class Points"
13 = "Eclipse Bar (Druid)"
14 = "Runes (Deathknight)"
15 = "Runes (Deathknight)"
}
(for control) = 13
k = 13
v = "Eclipse Bar (Druid)"
dropdown = RealUIConfigBarPositionSettingsElement {
0 = <userdata>
initialize = <func> @nibRealUI\Config\HuDConfig\Positions.lua:63
selectedValue = "Eclipse Bar (Druid)"
noResize = 1
}
entry = "Eclipse Bar (Druid)"
UIElements = <table> {
1 = "HuD Vertical"
2 = "Unit Frames"
3 = "Boss Frames"
4 = "Action Bars (Center)"
5 = "Grid (Healing)"
6 = "Grid (DPS/Tank)"
7 = "Cast Bar (Player)"
8 = "Cast Bar (Target)"
9 = "Spell Alerts"
10 = "Aura Tracking (Player)"
11 = "Aura Tracking (Target)"
12 = "Class Points"
13 = "Eclipse Bar (Druid)"
14 = "Runes (Deathknight)"
15 = "Runes (Deathknight)"
}
SelectedUIElement = "Eclipse Bar (Druid)"
HuDConfig_Positions = <table> {
SetDefaultModuleLibraries = <func> @Bartender4\libs\..\AceAddon-3.0.lua:398
OnInitialize = <func> @nibRealUI\Config\HuDConfig\Positions.lua:321
NewModule = <func> @Bartender4\libs\..\AceAddon-3.0.lua:266
EnableModule = <func> @Bartender4\libs\..\AceAddon-3.0.lua:363
modules = <table> {}
GetModule = <func> @Bartender4\libs\..\AceAddon-3.0.lua:241
IterateEmbeds = <func> @Bartender4\libs\..\AceAddon-3.0.lua:473
defaultModuleLibraries = <table> {}
PositionSliderUpdate = <func> @nibRealUI\Config\HuDConfig\Positions.lua:44
SetupWindow = <func> @nibRealUI\Config\HuDConfig\Positions.lua:115
SetDefaultModulePrototype = <func> @Bartender4\libs\..\AceAddon-3.0.lua:440
name = "nibRealUI_HuDConfig_Positions"
elementPanels = <table> {}
IsEnabled = <func> @Bartender4\libs\..\AceAddon-3.0.lua:482
orderedModules = <table> {}
DisableModule = <func> @Bartender4\libs\..\AceAddon-3.0.lua:381
Close = <func> @nibRealUI\Config\HuDConfig\Positions.lua:303
ShowWindow = <func> @nibRealUI\Config\HuDConfig\Positions.lua:298
IsModule = <func> @Bartender4\libs\..\AceAddon-3.0.lua:248
SetDefaultModuleState = <func> @Bartender4\libs\..\AceAddon-3.0.lua:418
SetEnabledState = <func> @Bartender4\libs\..\AceAddon-3.0.lua:455
enabledState = true
Refresh = <func> @nibRealUI\Config\HuDConfig\Positions.lua:23
ddElement = RealUIConfigBarPositionSettingsElement {}
ShowElementPanel = <func> @nibRealUI\Config\HuDConfig\Positions.lua:35
baseName = "nibRealUI"
IterateModules = <func> @Bartender4\libs\..\AceAddon-3.0.lua:468
Enable = <func> @Bartender4\libs\..\AceAddon-3.0.lua:325
Open = <func> @nibRealUI\Config\HuDConfig\Positions.lua:310
defaultModuleState = true
moduleName = "HuDConfig_Positions"
GetName = <func> @Bartender4\libs\..\AceAddon-3.0.lua:310
Disable = <func> @AddO
I'll test Raid Finder, Scenarios and Dungeons tonight and let you know if there is anything more.
By the way if your looking for volunteers for translation count me in for French.
Take care,
Ruvengaard.