triple post, but i didn't wnat to open another thread for this.
I'm doing the actionbars and everything was fie until one point - now i have the first and second actionbar that have the same spells replicated. Obviously there's something wrong.
Here's what's happening (and it started after a while and not immediately)
code here:
--- main bar
Code:
-- reusing Blizzard buttons and move in the right place. whole 12 button bar
--create the frame to hold the buttons
local bar = CreateFrame("Frame","cBar1",UIParent, "SecureHandlerStateTemplate")
bar:SetPoint("BOTTOMRIGHT",Minimap,"BOTTOMLEFT",-12,3)
bar:SetFrameLevel(2)
bar:SetSize(246,36)
-- cycle through the buttons
for i=1, 12 do
local button = _G["ActionButton"..i]
button:SetParent(bar)
button:SetSize(36,36)
button:ClearAllPoints()
if i == 1 then
button:SetPoint("BOTTOMLEFT", bar, "BOTTOMLEFT")
elseif i == 7 then
button:SetPoint("BOTTOMLEFT", _G["ActionButton1"], "TOPLEFT", 0, 6)
else
local previous = _G["ActionButton"..i-1]
button:SetPoint("LEFT", previous, "RIGHT", 6, 0)
end
end
--show/hide the frame on a given state driver
RegisterStateDriver(MainMenuBarArtFrame, "visibility", "[petbattle][overridebar][vehicleui] hide; show")
-- vehicle exit button
local veb = CreateFrame("BUTTON", nil, bar, "SecureHandlerClickTemplate")
veb:SetParent(bar)
veb:SetPoint("RIGHT", bar, "LEFT", -5, 0)
veb:SetSize(28, 28)
veb:RegisterForClicks("AnyUp")
veb:SetNormalTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Up")
veb:SetPushedTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Down")
veb:SetHighlightTexture("Interface\\Vehicles\\UI-Vehicles-Button-Exit-Down")
veb:SetScript("OnClick", function(self) VehicleExit() end)
RegisterStateDriver(veb, "visibility", "[target=vehicle,exists] show;hide")
-- second bar:
Code:
-- second bar on mouseover above the main bar
--create the frame to hold the buttons, plus mouseover script
local bar = CreateFrame("Frame","cBar2",UIParent, "SecureHandlerStateTemplate")
bar:SetPoint("TOPRIGHT",Minimap,"TOPLEFT",-2,4)
bar:SetFrameLevel(2)
bar:SetSize(264, 94)
bar:SetBackdrop({
edgeFile = "Interface\\AddOns\\cMedia\\border",
edgeSize = 4,
insets = {left = 4,right = 4,top = 4,bottom = 4}
})
bar:SetBackdropBorderColor(0,0,0)
--bar:SetAlpha(0)
--bar:SetScript("OnEnter", function() bar:SetAlpha(1) end)
--bar:SetScript("OnLeave", function() bar:SetAlpha(0) end)
-- texture to match main bar
texture = bar:CreateTexture("cBar2Top")
texture:SetTexture("Interface\\MainMenuBar\\UI-MainMenuBar-Dwarf",1)
texture:SetTexCoord(0, 1.0, 0.58203125, 0.75)
texture:SetPoint("TOPLEFT", bar, "TOPLEFT", 4,-4)
texture:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", -4, 47)
texture2 = bar:CreateTexture("cBar2Bottom")
texture2:SetTexture("Interface\\MainMenuBar\\UI-MainMenuBar-Dwarf",1)
texture2:SetTexCoord(0, 1.0, 0.58203125, 0.75)
texture2:SetPoint("TOPLEFT", bar, "TOPLEFT", 4,-46)
texture2:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", -4, 4)
for i= 1, 12 do
local button = _G["MultiBarBottomLeftButton"..i]
button:SetParent(bar)
button:SetSize(36,36)
button:ClearAllPoints()
if i == 1 then
button:SetPoint("BOTTOMLEFT", bar, "BOTTOMLEFT", 7, 7)
elseif i == 7 then
button:SetPoint("BOTTOMLEFT", _G["MultiBarBottomLeftButton1"], "TOPLEFT", 0, 6)
else
local previous = _G["MultiBarBottomLeftButton"..i-1]
button:SetPoint("LEFT", previous, "RIGHT", 6, 0)
end
--mouseover scripts
--button:SetScript("OnEnter",function() bar:SetAlpha(1) end)
--button:SetScript("Onleave",function() bar:SetAlpha(0) end)
end
--show/hide the frame on a given state driver
RegisterStateDriver(MultiBarBottomLeft, "visibility", "[petbattle][overridebar][vehicleui] hide; show")