Hello all! Try to find custom function to glow my skill on bar by spell name or spell id without binding to a key.
Code:
if GetSpellInfo(42891) then
LibStub("LibButtonGlow-1.0").ShowOverlayGlow(WeakAuras.regions[aura_env.id].region)
else
LibStub("LibButtonGlow-1.0").HideOverlayGlow(WeakAuras.regions[aura_env.id].region)
end
Something like dat, but dat not working. Need to glow if trigger true