Hi,
I am trying to add a texture to GameTooltip. At the moment, it is placed in its default position, which is LeftTop corner. I found out
GameTooltip:AddTexture also accepts an optional parameter, a structure TooltipTextureInfo. The link provides info on possible values but does not really explain how they work.
I tried a couple of things. The best working code is when I change an anchor from LeftTop to RightTop:
Lua Code:
-- Title
tooltip:AddLine(label, 1, 1, 1, nil)
-- Texture
local tooltipTextureInfo = {
width=16,
height=16,
anchor = Enum.TooltipTextureAnchor.RightTop,
-- margin = { left = 8, right = 0, top = 0, bottom = 0 },
-- texCoords = { left = 1, right = 0, top = 1, bottom = 0 },
-- region = Enum.TooltipTextureRelativeRegion.RightLine,
}
local pathto = iconfolder .. iconfile
tooltip:AddTexture(pathto, tooltipTextureInfo)
but it moves an icon to the end of text line. What I would like is to align an icon to right upper corner.
I asked about it on Discord and have been told GmaeTooltip may not necessarily be designed for such things. Maybe someone else in forum already had a similar problem.
Thanks.